Thanks to all of you guys who like this game. It means a lot.
Billy Genocide started off as a very ambitious game but ended up a compromise, motivated by financial desperation.
I originally intended the game to have a robust fighting system with lot's of unarmed moves, as well as melee weapons and firearms. I also envisioned rescuing people along the way and having additional selectable characters to play in addition to Billy. As the development months went by my money was running out. I had rent and bills to pay and no income coming in. Desperate for the cash (little though it was), I agreed to sell the game as it was.
I have always regretted the decision to publish the game as it was. I really believe I had an opportunity to add a great game to the web, but blew it because of short term financial panic. The experience was a real lesson. If I could do it again, I would try to raise my living expenses some other way, and held off release on Billy Genocide until it was truly excellent. Fellow developers, learn from my mistake.
dLasal - 2011