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Clockstile Takeover

Score:
rated 3.06 / 5 stars
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Credits & Info

Uploaded
Aug 26, 2008 | 3:26 AM EDT

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Author Comments

Here's a short game that's really just there for Anti-clock day. I have nothing against the clocks.

Tools used:
Flash
Photoshop
Milkshape 3d

Also, who here can guess where i got Strawberry Clock's sinister voices?

Reviews


NyskaNyska

Rated 4 / 5 stars

Yay!

Wee I killed SBC! Nice game! Graphics could be better, and it was way too easy! The final battle was just block 2, attack 1000 etc. so it got kind of boring, but it was good none the less!



WarpZoneWarpZone

Rated 3 / 5 stars

Okay premise, good graphics, horrible gameplay.

The gameplay kinda reminds me of that old Bijou Billy game for the NES. For those of you too young to remember it, that wasn't a compliment. Let's just say there's a reason Mario and Sonic are the classics and nobody's ever heard of Bijou Billy.

Unfortunately, the things that can kill you with one hit are only visible for like a split second, so the only way to beat the game is to memorize each obstacle ahead of time. That means contant pointless re-playing, dying over and over again, is the only way to advance. Reflexes and spur-of-the-moment decision-making don't factor into it.

The game could still be playable, maybe, if it was good. unfortunately, clicking on the intro movie doesn't let you skip it, which means unless you *really* like staring at text and a sloppy tomfulp sketch, you're doomed to waste 2 minutes of your life over and over again waiting for the next 30 seconds of gameplay.

Graphics during the game were good. It's just a shame about the gameplay. I never got past the first rocket guy, so who knows, maybe it's really great after that part. I'll never find out. The intro is just a deal-breaker for me.

I suggest Galathos use Math.rand() to supply the player with slower, easier challenges in less predictable places next time. True challenge comes from showing the player what obviously needs to be done, but introducing complications along the way. A game that kills you if you don't already magically know where all the trouble spots are isn't challenging, it's just a pain in the ass. Beat such a game once, and it will never challenge you again once you've cracked it.


People find this review helpful!

roryblakemoreroryblakemore

Rated 5 / 5 stars

ace!

theres an anti-clock day?

well great game dude!

didnt complete it tho! cba!

5/5


People find this review helpful!