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Uploaded
Aug 22, 2008 | 8:58 AM EDT

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Author Comments

This is my first game. I set out to do a version of Space Invaders to help me learn Actionscript 3. Then it seemed natural to let the flying saucers fire at you or your bases. One of the flying saucers drops bombs on the bases to try and destroy them. I have plans for a kamikaze saucer and one that fires homing rockets at you. I also plan to include mochiads leaderboard for online scores.

24 August 08

Since getting feedback I have decided to make the following changes....

1) Get rid of the delay before you can fire again. This will speed up the firing rate.

2)Add a button to disable the space backdrops. This will make it run smoother on old machines.

3)Add a Pixel Level button with Low,Med,High settings, which will control the number of pixels created when object explode. So that if you have a slow machine you can set it to Low. And if you have a powerful machine you can set it High. It will default to Medium.

4)I am getting rid of most of the original sound effect and replacing them with proper explosion sounds.

5) Getting rid of the music and trying to find a new more appropriate piece.

I will upload the new version within the next few days

27 August 08

I have updated the game with changes listed above. I think the game is slightly improved. I am now putting in online hiscores which I hope to have done by the end of the week

Reviews


reddeye5reddeye5

Rated 4 / 5 stars August 22, 2008

as an addict of...

....the original game i have to say the ship fires slower,....enough for it to become detrimental compared to the original. Speed that up a bit and you have a classic.


GWDX responds:

Thanks for the constructive critisism. I have speeded up the firing rate by removing a delay. I think it definately improves the game.


thetrixstathetrixsta

Rated 4 / 5 stars August 22, 2008

pretty good

I have to tell you, this deservse to be somewhere in the front page.


GWDX responds:

Thanks for your comments. Unfortunately, I don't think that this game will get on the front page unless I dramatically improve it and re-submit it at a later date. Although I am not sure what newgrounds policy is on resubmitting stuff.


malestromalestro

Rated 3.5 / 5 stars August 22, 2008

It was okay

It could have been better. The audio was wierd, and so were the sound effects. And the bullet got close to my side without touching and still blew me up.


GWDX responds:

In what way do you think it could be better? If let me know, then maybe I can change the game accordingly (as long as I am technically capable). I tend to agree with you that some of the sound effects don't suit the game. The explosion sfx were done on a synth by a friend of mine and are not really suitable. Instead I have just found some proper explosion sounds on the web for free, and included them in the new game update. They are far from ideal, but they will have to do for now.


SamcwicSamcwic

Rated 3 / 5 stars August 22, 2008

Nicely done.

The world didn't need another Space Invaders variant, but this is pretty good. The attacking saucers is a nice twist. The music bothers me a little. It isn't really action game music.


GWDX responds:

I agree that no-one want another space invaders game cos there are hundreds of them and they are all mostly crap. This game was never originally intended to be published on the web. I started it simply as a project to help me learn actionscript. But then I thought that it had become good enough for me to upload onto newgrounds. I agree that the music is not perfectly suited to this game, I would prefer some fast paced dance music.


AydrianxAydrianx

Rated 4 / 5 stars August 22, 2008

Good for first try

You did very good for a first attempt. My suggestions are if you are going to use a preexisting game as a concept, try to add somthing original (the fireworks like explosions of the enemies was cool stuff like that) also the way you shoot would have been a lot better if you could just hold it down. and continue with the backgrounds the spacey look added a lot of feel to it.


GWDX responds:

You can now just hold down spacebar to continue firing and the firing rate is considerably speeded up because I removed a delay that prevened you from firing too fast. I think that this change improves the game.