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Aug 11, 2008 | 7:47 PM EDT
  • Daily Feature August 12, 2008

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Author Comments

NOTE Game requires the latest version of flash from:
http://www.adobe.com/shoc kwave/download/download.c gi?P1_Prod_Version=shockw aveflash

After a long time building this 3d engine from the ground up, and after many hours of animating for Lilg, Space Station Jason is finally here!

Help Jason collect all his lost cargo in each of the 15 levels in the game.
Each time you complete a level you will be rewarded with an employee badge.
Later in the game you will encounter space mines and lasers to avoid, and robots to destroy.
Be sure to at least play up to level 5 which was greatly inspired by the boulder levels in Crash Bandicoot.
There's a lot of secrets in the game so be sure to check out the walk through which can be found in the in-game menu.

CONTROLS:
ARROWS - Move
SPACE - Jump
A or D - Spin camera
NOTE: You can set up your own custom key configuration in the in-game menu.

Reviews


The-Critical-w00tThe-Critical-w00t

Rated 5 / 5 stars August 12, 2008

Mind Blowing

What I want to know about is the A&D idea, was this thought of beforehand, or during "design"? Either way, that was brilliant to incorporate it into the game. It really doesn't matter if the concept was "stolen" or not, I thought it really added another dimension to the game. Get it? :D

Anyway, I got up to level three, but then I quit because I felt like it was my duty to write this. The graphics were so superb my PC couldn't run the intro on low quality, but I got up to medium so far in game. Excellent! This is definently going in my favs. Storyline was adequite well-thought out. Good name for the game too.

aaaaaaaa Space Moose!!! :D


People find this review helpful!
Phantasmagor responds:

During design. It was initially like a full 3d platform game style but during design we thought it would be fun to make it so that you had to spin the camera, making it more like a puzzle than like other 3d platform games.

Thanks for the review


ParasitoParasito

Rated 4.5 / 5 stars August 11, 2008

Great work for a flash game

I think it's a REALLY good work. I think it's an awesome work for a flash game, but not so much for a "game". The ONLY reason I'm not giving this one a 10, it's because I think that flash games are supposed to be simple when it comes to gameplay (like this one), but also really really fun. I just think this wasn't one of those games you can "play for hours".
But anyway it's a really good work. And yeah. I think the guy below me it's being a little cheap with the grading... even if you think it's boring, you can't deny the quality of the work.
Keep them coming!!


People find this review helpful!
Phantasmagor responds:

You make a good point. This game was more of an experiment with the 3d rather than an attempt at making the perfect game. In the future we may take this idea further to add a lot more game play elements to the game.

Thanks for your support.


stayoverstayover

Rated 5 / 5 stars August 11, 2008

Enjoyed It

I very much enjoyed this game. It was a calming and relaxing game, which gave you an alternative from the chaotic games.


People find this review helpful!
Phantasmagor responds:

Thanks I'm glad you enjoyed our style!


KillinkyleKillinkyle

Rated 5 / 5 stars August 11, 2008

for a flash

...dude.. this is like.. ><...

this should be a game you have to buy its so well made. Its not a flash, its a masterpeice


Phantasmagor responds:

Thanks a lot!


XxdreamerfromhellxXXxdreamerfromhellxX

Rated 4 / 5 stars August 11, 2008

fun

It is pretty fun......but it reminded me of the camera change in "paper mario"...I would of given it a ten but it felt to familier.


People find this review helpful!
Phantasmagor responds:

Well everything has been done before at least once. Do you dock other things points just because it's used the same formula from something else? That's like someone not liking dark knight because batman movies have been done before!

All I'm saying is our games just our own take of a game of this kind of style. Also something like this hasn't been achieved in flash before...