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Uploaded
Aug 11, 2008 | 7:47 PM EDT
  • Daily Feature August 12, 2008

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Author Comments

NOTE Game requires the latest version of flash from:
http://www.adobe.com/shoc kwave/download/download.c gi?P1_Prod_Version=shockw aveflash

After a long time building this 3d engine from the ground up, and after many hours of animating for Lilg, Space Station Jason is finally here!

Help Jason collect all his lost cargo in each of the 15 levels in the game.
Each time you complete a level you will be rewarded with an employee badge.
Later in the game you will encounter space mines and lasers to avoid, and robots to destroy.
Be sure to at least play up to level 5 which was greatly inspired by the boulder levels in Crash Bandicoot.
There's a lot of secrets in the game so be sure to check out the walk through which can be found in the in-game menu.

CONTROLS:
ARROWS - Move
SPACE - Jump
A or D - Spin camera
NOTE: You can set up your own custom key configuration in the in-game menu.

Reviews


ABORTIONxEXPRESSABORTIONxEXPRESS

Rated 4.5 / 5 stars

Ground Control To Major Tom, This Shit Was Awesome

Very well made game, something I would expect to see on shockwave, not on newgrounds, fun gameplay, AMAZING camera changeability, and just overall fun.

Absolutely no glitches, fun to get 100% and get the badges, just a good time all round.

Keep up the great work.


People find this review helpful!
Phantasmagor responds:

I'm glad you enjoyed it and didn't get any glitches :)

Thanks


littlesxylittlesxy

Rated 5 / 5 stars

hmmm lol i like that

it was fun there should be more games like this good work on makin this


People find this review helpful!

VoodooSmileVoodooSmile

Rated 4.5 / 5 stars

Great

Very nice game. The camera spin feature came as a nice surprise, I wasn't expecting it (afterwards I saw it listed on the mais page, but yeah). Animations are fluid, sounds are good, gameplay is nice too.


People find this review helpful!

etaw64etaw64

Rated 4 / 5 stars

Formidable length mars enjoyable gameplay

First of all, allow me to start with the main nagative of this game: The only reason I finished it was because of my intent to write a review for it. The game starts off quite slowly, and the level-by-level progression just seems like a mistake on your part.. That came out harshly. What I mean is that having to finish a level before moving to the next level, while acceptable, frustrates those looking for a challenge at a sooner time. Perhaps a point progression system, with X balls required to reach Y level, would have been a better choice?

Switching over to the positive side, your use of A & D was, in short, brilliant. It was the main plus of this game, and mid-jump switching made for a challenge that I personally have never experienced in gaming. I would say the same goes for the late levels with the robots; level 13 was frustrating, but in a "Later sense of accomplishment" sort of way, and I felt it was another rewarding challenge for those who kept on through the ridiculously easy parts.

I'm afraid there were more negatives, though. The portal world was unnecessarily difficult to navigate later on. (After the end, I needed to collect the one I'd missed from 8 and 10... Frustrating, and not in a good way.) The storyline was... lacking, though not much is expected from a platformer, and this caused no deduction as it was sufficient to set up the gameplay.

Graphics were impeccable, music was... honestly, the Olympics are on and it was just BG anyways, so no effect there. I considered rating this lower because it was item collection, a concept that was aggravatingly overdone in the Playstation days, but I have seen one so cleanly done in Flash so it was overruled.

There was an occasional bug where Jason wouldn't walk off the current block, but I couldn't create it when a wanted to so no help solving your problem there. Overall, your game becomes insanely addictive... sadly, it does so too late into the session to be a real classic. Your overall score is 7.75, rounded up to 8. That's good coming from me, so congratulations.


People find this review helpful!
Phantasmagor responds:

Creating the right difficulty curve was perhaps one of the hardest aspects of the game. I wanted the game to start easy and amp up, but then of course if people found it too easy they would be bored. Getting the right balance was almost impossible!

You make a lot of good points and I may try and improve on them in the future.

Thanks for your review.


somedude98somedude98

Rated 5 / 5 stars

awsome game

this definatly deserves the praise and the awards it has. At first i thought it was pretty average but the 3d/2d changer definatly made the game for me. Must have taken you AGES to code that properly. A good game alround 10/10. Very inventive level design also.
Keep it up.


People find this review helpful!
Phantasmagor responds:

Thanks a lot!