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Aug 11, 2008 | 7:47 PM EDT
  • Daily Feature August 12, 2008

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NOTE Game requires the latest version of flash from:
http://www.adobe.com/shoc kwave/download/download.c gi?P1_Prod_Version=shockw aveflash

After a long time building this 3d engine from the ground up, and after many hours of animating for Lilg, Space Station Jason is finally here!

Help Jason collect all his lost cargo in each of the 15 levels in the game.
Each time you complete a level you will be rewarded with an employee badge.
Later in the game you will encounter space mines and lasers to avoid, and robots to destroy.
Be sure to at least play up to level 5 which was greatly inspired by the boulder levels in Crash Bandicoot.
There's a lot of secrets in the game so be sure to check out the walk through which can be found in the in-game menu.

CONTROLS:
ARROWS - Move
SPACE - Jump
A or D - Spin camera
NOTE: You can set up your own custom key configuration in the in-game menu.

Reviews


axolotl1axolotl1

Rated 5 / 5 stars August 14, 2008

Yes.

It's so funny, I was playing this thinking how much it reminded me of some other game. I was trying to figure out what it was, then I closed the window and saw the Crash Bandicoot level 5 thing, and that, sir, is it. This reminds me very much of the bonus sections in Crash, not to mention that the music is also sorta reminiscent of that game. This game is a definite yes. I've only played through the first few levels so far, but it looks like this is ready for a console already, if you wanted to go that way. Really great. And you know what really impresses me? You got it into 6.5 Mb. That's disgustingly awesome. Seriously.


People find this review helpful!
Phantasmagor responds:

Thanks a lot! The game really is greatly inspired by Crash Bandicoot in many ways. It was one of my favorite games when I was younger. I wouldn't say its worthy of being a console game but if we made a sequel with a lot of different changes and improvements it could potentially be made into a console game. File size is always a big concern for us so we try our best to compress the game.

Thanks for the review!


cr4zyjrd4ncr4zyjrd4n

Rated 3.5 / 5 stars August 14, 2008

I agree

with the guy below me that checkpoints are needed , otherwise its a good game, its just anoying when you fall to the bottom of the level and have to go all the way back up to the top, i would rather die then respawn where i died.
anyway games alright.


Phantasmagor responds:

Starting from where you last died may be too easy though. The game needs some challenge. All old platform games made you start back from the start or the last checkpoint and that's the kind of feel we were going for. Since the levels in this aren't so big we figured starting from the start wouldn't be too bad.


huffindongshuffindongs

Rated 3 / 5 stars August 14, 2008

not bad...

BUT WHERE ARE THE F'ING CHECK POINTS?!?!?!

IT'S INFURIATING!!!!


People find this review helpful!
Phantasmagor responds:

We figured the levels weren't really big enough for checkpoints but maybe you're right


ShenlongsamaShenlongsama

Rated 3.5 / 5 stars August 14, 2008

There's potential

Nice concept and graphics. But the controls were horrible. Seriously, it feels like the guys has soaps under his feet so it's really easy to miss a platform. That's what killed me four or three times and then I got fed up and quit the game, that's really a problem. You might want to make it feel like you're in space but slippery character + small platforms = bad.

Also, the games becomes quite vicious pretty quick in the third or fourth level (the one when I gave up), there's that spot where you have to jump and change the camera and then jump again and that's pretty tricky for an early level.


People find this review helpful!
Phantasmagor responds:

I don't know what you mean? In level 4 there is no point where you have to change the a camera in mid air. That only comes in later levels. You can play through all of level 4 without any really tricky movements. And I also don't understand what you mean by soapy ground. Jason comes to a stop fairly quickly if you stop pressing the run key.

Thanks for playing.


GiantDoucheGiantDouche

Rated 5 / 5 stars August 14, 2008

Great. Make a sequel!

The learning curve was a little steep, not that there's anything wrong with that it's just some checkpoints would be nice and they wouldn't derive from the difficulty of the game. I was hooked since the first level and when the other perspectives were introduced the game just became even better. Keep up the good work!


Phantasmagor responds:

We will :)