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Microbe

Score:
rated 3.35 / 5 stars
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5,748 Views
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Credits & Info

Uploaded
Aug 7, 2008 | 9:39 PM EDT

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Author Comments

You control the bacteria-- it will follow your mouse. Get the food before the Amoebas do!

Powerups and different food types with different effects!

Reviews


dhh98dhh98

Rated 4 / 5 stars

good idea

execution needs work
overall good but it needs more...atmosphere



jecjokerjecjoker

Rated 5 / 5 stars

Nice!

I love the idea and the basics of the game! Although I beleave itd be better if you put in a warning for when the popper ran out and pulled in the kill line for the ameba seeing as others have said you die even when not touching. And as a bit of extra some sound and maybe a few off set colors long the way would keep it a bit more entertaining.


AKGameworks responds:

Thanks for the suggestions! I'm planning to use pixel based collision dection in the improved version, which should clear up inaccurate collisions. I'm also considering a changing background, how to increase the sounds without increasing the file size, etc..


SirisianSirisian

Rated 4 / 5 stars

There's a glitch.

Randomly when you start a game the amoeba will move up and off the screen. Odd glitch.

other than that it was fun, but kind of repetitive.


People find this review helpful!
AKGameworks responds:

Thanks for the bug report! I'm not sure why that happens, but I'll look into it!


LaingeLainge

Rated 4 / 5 stars

Good idea

Maybe a little warning for when the powerup is going to turn off, don't like dying when im not touching the amoebas either, granted i was close but damn...


AKGameworks responds:

In the powerup infotext that appears on the top right, it does change during the last second the powerup is active. However, I think I made the change far too subtle. In Microbe 2 I'll make it flash or get bigger or something to draw the players attention. Thanks for the feedback!


KingOfSnipersKingOfSnipers

Rated 4.5 / 5 stars

ok...

its a good game but after a little while it got boring but still a 5/5 9/10


AKGameworks responds:

I appreciate the comment... I'm still trying to learn how to tune a game properly.