Score: 2
"Not my cup of tea."
date: August 4, 2008
It's "Travelling" by the way :p. I did not look out for other typos, but these are the sort of things that really bring any piece of work down.
I honestly have no idea how the first one made it through, but this second edition... while I 'personally' don't like it, is a definite improvement over the first.
What I liked about it:
- Text was now readable!
What I didn't like about it:
- The backing tracks
- The artwork*(1)
- The animation
- The story
- The interactiveness *(2)
- Pokemon! ;)
(1) = The artwork: While most of this is not your own works, which is fine for those who are just trying to tell a story... I feel you're really letting yourself down with your own animations, like the 'effects' in a battle... just terribly, terribly poor.
(2) The interactiveness: This is not a very good way to tell an interactive story... the beauty and real key essence of interactive story telling is done through simple game mechanics. I KNOW this isn't a game... hear me out.
You're including signalling for users to see and know what to do next. This becomes utterly pointless with something so linear as this. Why even have interactivity at all in these flashes? It is simply not required.
If you want to make these flashes superb, then you need to work on pretty much every key area... the story, the way it's told, the art, the music... everything! I'm not saying you need to be original, I'm just saying you need to think about your audience, we're the ones watching! This might appeal to pokemon fans simply because it's a pokemon flash, but you can appeal this to so many other people by just putting in more effort.
Good luck.
August 4, 2008
Author's Response:
The interactiveness eg buttons are their to give it more than a sit back and watch type thing but thanks for the comments