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Work your way up from a small spa to a luxury mountain resort in this multitasking time-management game!
1. Please tell me what you would like to see improved in this game?
2. Any requests for things you would like to see in a sequel?
you should be able to buy upgrades or something so you automatically get the stuff and you can upgrade or you buy and upgrade.
For a spa game it gets very frustrating :p
Im on the 2nd level on the mountain spa
and it chaos
for a sequel all i'd like to see is an option to HIRE EXTRA WORKERS
giving you a bit more freedom
Addicting and.. dare I say fun?
I actually had fun with this game, enough fun to play it through to the end so that right there is impressive.
The graphics are cute and animated and they all flow nicely together. I really like the animated character actions and the facial expressions on the customers. I REALLY liked the fact that you changed locations in the game and weren't stuck in the same spa the entire time. That really added to the atmosphere which, by the way is seamless.
So the graphics are great. Well done, but what about game itself? Well the 'managing a shop' type of game has been done before but there's nothing wrong with taking another spin off a good game genre... and heck managing a pretend store really is fun despite how often it's been done. Unfortunately the gameplay is where this otherwise great game starts falling short.
First off, you have lives. I really thought the lives system should have gone out of style after the days of bilking children out of quarters at the arcade days went out of style... but there it is again, staring me in the face. Long, progressive games like this shouldn't have a lives system. The levels are interesting yes, but are you really going to force a person to go through all 18 levels a second time just because three customers suddenly all wanted to use the suntan booth? (Which happened to me alot it seems) Sending your player back to the very start doesn't increase the challenge, it just frustrates them having to do everything again with the prospect of having to do it AGAIN if they fail. What you should have done here was take lives out completely or, if you really like them, give the player a way to earn lives back, perhaps a 'golden' customer or cash that goes over the goal amount is totaled into a meter that gives you another life when it fills up. Either would have been nice but really, I encourage you to think about why lives are necessary.
Despite my dislike of the lives it wasn't that big a deal for me. I can take people thinking it'd be 'too easy' if you didn't have to pointlessly go back to the start every time you're thrown an RNG curveball because there are several other better things I can complain about. For example, your character runs around randomly. I'm not kidding. I've seen her walk to an empty place before actually getting around to doing what I told her to do. I was... boggled as I watched her run (which I often did when the queue is backed up) around to a pointless spot wanting to scream 'Why are you wasting time?!' Maybe that was an order where a customer left? It's hard to say, but even if it is a previous order that was made moot, it's smart enough to unmark it from the queue, she should be smart enough not to go there anymore.
Another thing that bugged me is that the queue numbers disappeared while you're en route. That was a little jarring because normally those numbers disappear when you've completed the task. This way the player doesn't look at the item or paying customer with no number, think "Why hasn't that been queued up?!" and re-click it thus sending her to get another item or walking to a pointless spot which wastes a lot of time and will probably make you lose a level.
Another thing that bugged me was people being unreasonable. I found myself ACTUALLY SHOUTING at the little guys saying "Someone is already there, you CAN'T go there right now!! There's like three other places open!!" Luckily the house is empty so I'm not embarrassed but it was frustrating being helpless like that. I could tell the game is programmed to make sure they don't ask for the impossible, but it seems too WELL programmed, making a strict, linear work order that cannot be deviated from lest you fall completely behind.
Another thing... don't you think, instead of having a 'goal' score for each, you could have a 'total' score goal? So that the better you do on a previous level, the more breathing room you have for the next? Or maybe a store? Give them SOMETHING to do with the excess money!
Overall, this is a good game despite its flaws. Thumbs up.
well this game started off easy but as I got closer to the end I found it to get harder little by little.
I like the fact that you managed to keep the game so simple dispite all the work that was put in to it.
my only problem with this game is it reminds me tomuch of cake mania.
but still nice job.
I recamend this game to any one who want a quick and fun game to play.
Well since every johnny smackface is making a speech about how he loved this game .. i just found it really relaxing beated the shit outta my bad hair day
it was really great the way it is .. i mean nothing to improve here man
if you want to make a sequal-please DO- the only thing you can change is the story,gameplay and locations .. maybe throw in a few more objects .. flashy stuff lol i mean look at the final fantasy series .. all they improved is time place and replaced a story with another sob anna may story .. this game totally wins my vote
about depressed shapes. ▢△◯.
A thing for Titmouse's 5 second day.
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