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- XP balances and gameplay tested very well.
- Wave times increases each wave. (example; Wave 5/30 is not the 5/30 of the game. 2/30 ~)
Nobody must leave the quarantine zone!
I like the setup, howevor the upgrades are very expensive and it is hard to keep focus in between fast and slow people.
it's ok but it needs some work like insteadof them raming the wall have them sort of like beat on it then ull have to shoot them.. and you should add a soldier button where like after 500 exp you can get a soldier to help you (helicopters tanks jeep or somehting) make the wall not so hard to get or decrease the damage down by humans
love the music on the menu
from 28 weeks later
in a heartbeat
Gameplay is fine. But you get no exp compared to what you need. And what the hell is with the "brick" wall being able to be taken down by humans. I'd like to see you test this theory in real life, you'd get a bunch of brain dead idiots running head first into an unbreakable wall..Not to mention it only takes seven hits to take the wall down.
I'd also like to add that the gun upgrades to absolutely nothing compared to base damage. Maybe level two does but I could barley keep alive long enough between waiting for the 10 second reload and the 20 second delay for the air strike to come in, to even GET 2000 exp all together.
It's not a bad idea really. I'd slap a "beta" label on this before calling it a game though. Needs a lot of improvement .
Great Idea with Great potential
I love the feel of the game, you did a great job with the recoil of the weapon and i like the way the weapons sounds, but the xp is a little lacking, the difficulty/upgrade progression is a little off i believe. Most games you play to keep people out, this is the first ive played to keep people in. Good Concept!
i like the game, i like the shootin, i like the concept.
what i dont like is that it takes so long for the exp to go up so upgrades are rare =/
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