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rated 4.47 / 5 stars
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Credits & Info

Jul 25, 2008 | 5:48 PM EDT
  • Frontpaged July 29, 2008
  • Daily Feature July 26, 2008
  • Weekly 4th Place July 30, 2008

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Author Comments

** Patch 2.3 - Really just bug fixes and general tuning. Nothing of specific note. (Patch 2.2 was made for Kongregate and therefor did not apply to NG).

** Patch 2.1 - Patch Notes can be found on my Userpage if you want the details of what was added and changed.

A note that the old game had that I left out here - This game is kinda hard on the framerate (my fault), especially when things are hectic onscreen. There is an FPS counter that you can turn on in the Options menu. If everything seems to be moving slow, check it. The game SHOULD be hovering around 30 frames a second. If you're dipping significantly or constantly, there are a couple things you can do: If it's mostly a problem when tons of things are happening onscreen all at once, you can turn down the Spawn Limit in the options menu. This will put a soft limit on the number of enemies on screen at once, and potentially help keep the game from bogging down to far. You can also (obviously) turn down the Quality a notch, as I've found this helps a lot. Just fiddle with things until you get the game running where you are comfortable with it.

Another note - If the sense of mystery and randomness is not your thing, and you want some guidance as to how to do and see everything (and advice on which Rewards to pick, to boot!) OmegaMario has composed a Guide for players based on his playing of the game. Keep in mind that this is full of **SPOILERS** (that's sorta the point, really) and I was not involved in it's creation - everything here he discovered and composed on his own. Bravo, I say!

Find it here: http://omegamario.newgrou

A brand new version of my previous game, Amorphous+ is a fast paced, hectic melee of multicolored blobs. Veterans of the older version will recognize the following new features:
*PAUSE* - omg, press spacebar
*Progress Saving* - Now with a sense of continuity and accomplishment!
*Awards* - Gain awards to mark your achievements as you play
*Rewards* - As you earn awards, you will unlock useful tools and abilities to help you survive
along with a number of little tweaks and additions.

The music is Still all by Revolution Void - which you can disable in the Options menu - but you shouldn't, because they're awesome.

Hope you enjoy it!

ProTip: You can just click through all the intro crap at the beginning to get to the game. You're welcome.



Rated 4.5 / 5 stars

Great way to kill some time. And Glooples.

This game wouldn't be all that remarkable, but when you factor in the awards, rewards, humor and surprisingly thorough science, you get something awesome. I was getting bored killing the things, and then a grey appeared. While I was trying to figure out how the hell to KILL the thing, it turned into a void eater. Sure, it killed me almost instantly, but it's that kind of weird gameplay that makes this unique. So, you don't quite get a 10, because it does get a little repetitive, but it's a nice game nonetheless.

You might want to consider adding RPG elements, as I'm sure others have said. Everything is better with upgrades, in my opinion. You may also want to give hints about how to unlock awards, considering how many you have. (Somewhere between "Oodles" and "Oh dear God.") And fighting anything bigger than a grey is almost impossible, but then again, that's the point, isn't it?

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innocuousGames responds:

I honestly don't think RPG elements belong in an arcade-style game. That sort of defeats the point to me. The idea is for the game to be something engaging but casual (admittedly the Awards sort of skew this idea a bit, but not in the same way that statistics or attributes would). All the clamouring for life bars and a variety of weapons would make more sense to me in a game where you actually did and recieved damage, rather than in a game like this, where typically something dies when it's successfully struck, and so does the hero.

As with many games of this species, fighting the big things is often a matter of knowing how to deal with them. That's what practice mode is for :)

Thanks for the review, and good luck with those Void Eaters!


Rated 4.5 / 5 stars

Amazing game

I like the award system. It gave a reason to play and try to kill as many glooples as you can. The music went well with everything as did the graphics. This is a game someone could play for a few hours and get a lot out of it.
I have no complaints about this game, its a great game worth trying.

People find this review helpful!
innocuousGames responds:

Always nice to see someone who enjoyed the music! Thanks for the review!


Rated 5 / 5 stars

A much-needed update to a Newgrounds classic.

Like others, when I first saw Amorphous I was a little put off by the simplistic presentation, but, as I've played it over the last year or so - it makes an excellent timewaster when waiting for DVDs to burn or while looking for party - I've come to adore the gradient-heavy graphics and stock sound effects. Something about the game is just charming in its naivete, and the updates in Amorphous+ only serve to improve on the game's fun basic gameplay.

The overall gameplay, which still mostly consists of running about with the mouse and clicking to swing your oversized sword to splatter little goo-balls, is greatly improved by the addition of awards and rewards, which are the biggest change among the many changes here. Of course, as the game progresses, these little goo-balls become more and more dangerous and rapidly, your little guy is in quite a predicament. Thankfully, not only can you can use the glooples against each other, there are a slew of unlockable upgrades available, and so this extremely primitive gameplay gives way to a very surprising depth that makes the game infuriatingly hard and frustratingly addictive at the same time, much in the same way as the best classic shooters.

Other much-appreciated new features in this version, I'm told, are the option to mute the sound effects, music, or both (I love Revolution Void, but after more than a year I'm a touch tired of it m'self), the restructuring of difficulty selection, several changes in individual gloople behavior, a little bit of optimizing, and a whole bunch of bug-fixing. Yay for that.

Advice for new players - if you find the game to be excruciatingly slow, turn on the FPS counter in the options menu. It should be running at or near 30FPS the whole time. If you find the game to be excruciatingly difficult, it is. :3 I advise reading the tips. They're snarky, but incredibly helpful.

As before, Amorphous is addicting, fun, and now has re-play value I'd have never imagined. I can't wait to see what's next from innocuousGames.

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Rated 5 / 5 stars

Really Fun Game

Very addictive game that pretty good.

A few changes ... a bigger screen to work with so you can use more space to dodge and avoid stuff, music that differs (all the music you could choose from was basically the same and i wasnt a fan... add different types of music or make a mute option so i can listen to my own), awards and unlocks are really cool -- it would be awesome if you could make it so the next time I play the game I have the same stuff unlocked!

Other than that really cool ... maybe you could get it to end up on xbox 360 an an arcade game, I think its definately good enough.


Rated 5 / 5 stars

interesting game.

There's a lot of cool stuff but i get tired of slashing with a one move sword. I think a you need liitle more content on the rpg side those needs to be added like stats. also can someone tell me how to get the rest of monsters.

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