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rated 4.47 / 5 stars
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Credits & Info

Jul 25, 2008 | 5:48 PM EDT
  • Frontpaged July 29, 2008
  • Daily Feature July 26, 2008
  • Weekly 4th Place July 30, 2008

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Author Comments

** Patch 2.3 - Really just bug fixes and general tuning. Nothing of specific note. (Patch 2.2 was made for Kongregate and therefor did not apply to NG).

** Patch 2.1 - Patch Notes can be found on my Userpage if you want the details of what was added and changed.

A note that the old game had that I left out here - This game is kinda hard on the framerate (my fault), especially when things are hectic onscreen. There is an FPS counter that you can turn on in the Options menu. If everything seems to be moving slow, check it. The game SHOULD be hovering around 30 frames a second. If you're dipping significantly or constantly, there are a couple things you can do: If it's mostly a problem when tons of things are happening onscreen all at once, you can turn down the Spawn Limit in the options menu. This will put a soft limit on the number of enemies on screen at once, and potentially help keep the game from bogging down to far. You can also (obviously) turn down the Quality a notch, as I've found this helps a lot. Just fiddle with things until you get the game running where you are comfortable with it.

Another note - If the sense of mystery and randomness is not your thing, and you want some guidance as to how to do and see everything (and advice on which Rewards to pick, to boot!) OmegaMario has composed a Guide for players based on his playing of the game. Keep in mind that this is full of **SPOILERS** (that's sorta the point, really) and I was not involved in it's creation - everything here he discovered and composed on his own. Bravo, I say!

Find it here: http://omegamario.newgrou

A brand new version of my previous game, Amorphous+ is a fast paced, hectic melee of multicolored blobs. Veterans of the older version will recognize the following new features:
*PAUSE* - omg, press spacebar
*Progress Saving* - Now with a sense of continuity and accomplishment!
*Awards* - Gain awards to mark your achievements as you play
*Rewards* - As you earn awards, you will unlock useful tools and abilities to help you survive
along with a number of little tweaks and additions.

The music is Still all by Revolution Void - which you can disable in the Options menu - but you shouldn't, because they're awesome.

Hope you enjoy it!

ProTip: You can just click through all the intro crap at the beginning to get to the game. You're welcome.



Rated 5 / 5 stars

Two little details (but only one complaint)

First of all, I both love and hate this game. While it's a great little slash & kill game with enough depth to be really fun, it's also probably going to get me fired (been playing at work for two hours now.)

There are two little glitches that I've noticed. The only one I have a problem with is that when you splat a meltie it will occasionally splat towards you, leaving you standing in a pool of acid mid swing. This has happened to me several times, and man, is it annoying (I was 4 freaking blobs away from clearing the Big Nest!!!)

The other bug I've noticed is that right when you get bumped by one of the green guys you're immune to biters, horrors (or the four spinny discs, anyway), and fuzzles for a split second. They just pass right through you. But, seriously, feel free to leave that one in.

People find this review helpful!
innocuousGames responds:

Hopefully you're still employed when you read this... if not... um... sorry!

The fact that you can potentially splash yourself with acid when splatting a Meltie is actually not a glitch... it's a Hazard. When splatting a Meltie try and make sure you're turned in such a way that the splat isn't going to splash in your direction. More play will get you used to doing this (although admittedly even *I* still do this on occasion).

The second is in fact a known issue that has not been corrected. This has to do with multiple-contact protection... and in all honesty is probably never going to be fixed. So enjoy it when it happens!

Thanks for the review, and Happy Splatting!


Rated 5 / 5 stars


I thought this game was pretty great, then I was rewarded for my patience with the ability to wield two unockable specials at once. That was the moment I realised the game's author was an artist. Congratualations if you read this, you've made the best game I've pplayed on newgrounds for a long time.

People find this review helpful!
innocuousGames responds:

Thank you for a very kind review! There's some great stuff here on Newgrounds and I'm honored to make my contribution.


Rated 5 / 5 stars

This game is addictive and awesome

I haven't played the first game but who cares, this one is awesome. Whenever I play on a huge nest I always get swarmed by clutters and get covered in the little purple things, then one of those giant rolling rocks comes and kills me D:

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Rated 5 / 5 stars

Best game on the internet, perfected.

This is in my opinion the best flash game of all time. Even better now you changed the few flaws it had and added content. A masterpiece.

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Rated 5 / 5 stars

To a game that has wasted many an hour.

Firstly, I would like to salute you on creating such a goddamn addicting game. I missed 2 meals and most of the day to this yesterday and still got up this morning and put it on straight away. Unfortunatly this has caused the skin on my index finger to slowly wear away as I'm playing on a touchpad (Must find where I left my mouse).

After playing this game for a considerable amount of time I have come to love all the little aspects of it. The feeling you get when you've almost finished a nest then a void eater or a horror forms and you go into a short fit of panic but I especially love just the humour the game brings, it is uplifting and genuinly funny (unlike many attempts at humour seen on Newgrounds.)

Currently, I have gained over half the awards and almost filled my bestiary and still want to carry on playing.

What I found very interesting was how I've played this game for hours and never encounted some of the glooples, yet when I played at my friends for only 5 minutes encounted one of these almost immediatly. This just goes to show how varied your experience of this game can be so unlike most games everyone pretty much could be playing a completely different game.

I'd just like to end with another thank you for creating such a great game, it is obvious how much work you have put into it and how much entertainment it has bought people just by the reviews they have written.

Best of luck and I'd love to see some more of your games in the future.

(sorry for the review being really all over the place and probably confusing to read trying to write inbetween nests)

People find this review helpful!
innocuousGames responds:

Thank you very much. I always like to hear that I've contributed to malnourishment.

I've come to understand recently that quite a few people actually play this on a touchpad, so apparently I'm just touchpad impared.

Thank you for taking the time to leave a review (I thought it was quite nice), and I hope to contribute many more projects in the future!