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Jul 20, 2008 | 11:06 AM EDT
  • Daily Feature July 21, 2008

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Author Comments

Edit4: Thanks for >80K access
30/7/2008: Version 1.0.2 is now on!
- Improved game speed (getting zippy)
- HP/MP restored on start of stage
- Auto cover now integrated into HP up
- MP up now affect MP regen speed
- Continue Option ! (2 credits)
- Missile upgradeable to LV 4 (Homing)
- Some bug fixes.
- Change of last boss's attack pattern.
/* Commented...@@
After this will make another shooter which preserve TOUHOU tradition.
**Now finished Stage2...Still a lot of brain cell to kill for 4 stages...**/
Thanks for the long wait, it is out! /portal/view/473185

have fun!

Edit: Thanks for make this Daily 1st, all you guy deserve a medal(?)
a 2D shooter with 90's Taste. It is a mixture of many system
(Especially the lock-on laser...^^)

Arrow Keys = Move
Z = Fire (Main, missile if any)
X = Lock on laser (Plasma Strike)

For better performance, get the local version(1.0.2, ported from online Ver.):



Rated 5 / 5 stars

great game a bit hard to see with all the shit on screen.

Just upgrade max speed then guns first the work on the rest.

Last bos was a though one but I like the fight and idea.


Rated 4.5 / 5 stars

Impressive game! It's a great space shooter with good control, upgrades, and fun bosses!


Rated 5 / 5 stars

really good game, up until the little red boss i was just cruisin' through, but i can't beat that fucker.


Rated 5 / 5 stars

Make a Online version of this where you can upgrade anything as much as you want to and level up as much as you want to as well! PVP matches would give doubled the normal EXP.


Rated 4 / 5 stars

Overall quite fun. I'm strongly considering getting some of the Touhou games, and I can tell this was created with danmaku or bullet hell in mind.
One complaint is that I can find nothing in the tutorial explaining the Tension system (GRAZE for fans of Touhou) so I had to figure it out on my own.
Basically, to get high point multipliers, you have to allow enemy projectiles to hit you without touching your hitbox, which is actually a lot smaller than the on-screen ship. It encourages you to take risks in pursuit of a high score.
Second, the ability to upgrade move speed can be disorienting if you've gotten used to dodging at one speed.