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Blind Pilot

Author

Kurtis (SpamBurger)

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Date Submitted

07/14/2008 | 07:15PM EST

File Information

Game | 71.3 KB

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Current Score

3.21 / 5.00

Score Rank: #45,254
Popularity Rank: #102,385

285 votes | 923 views

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Related Submissions

Submissions by Kurtis (SpamBurger):

Everyone Suitable For All Audiences
Blind Pilot
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Author Comments

<<<IMPORTANT>>>
There are NOT suppose to be graphics. This is an AUDIO only game. So if you don't see anything, don't worry, it is working.

So this is a little experiment I wanted to try. After hearing about audio games, I decided to try making one. There are absolutely no graphics, so you must have good ears. The goal of the game is to chase and collect objects before they leave the screen. To tell their position, you must listen (more details in-game). Only one object will be on screen at once, so it is easier. You may need to play this a few times before getting the hang of it.

I strongly recommend using earphones, because you need to be able to tell which ear the sound is going to. Also, I'm very sorry that the voice that tells you if you got the object or not is so soft. If you want to skip the intro voice, press space. Use the arrow keys to move.

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The people have spoken

Average Score: 7.2 / 10

Score: 8
Gustaavo

"I LOVE IT!"

date: July 17, 2008

Good: Nice Voice
Game Works Well
very Original

Bad: Shoud Had Some Subtitles(Some people like me can't understend English very well)
Not very Deep
The "Point" That We Have To Catch Is Too Small

And how you make this awesome voice?
How everyone do this?
What effect?

By The Way, GOOD GAME!

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Score: 8
Bezman

"Great work!"

by: Bezman
date: July 17, 2008

I love the concept and found it fun to play.

My main gripe is the lack of a definite score.

I don't just want to be told, 'you did alright' or 'you did not do very good' . I want to know that I got 3, 7 or 11 points so I can have something definite to aim for. With that one change, I'd definitely find myself likely to play for longer.

The concept isn't original, but I've not seen it executed this simply & well before, so good job.

I noticed a little 'pop' when one of the channels (left or right) stopped playing and that made it a lot easier to notice when I'd passed beyond the object.

The sound never really told me how far the object was from me - althouth the sound obviously changed when I was passing from one side to the other, it didn't audibly get louder when I moved closer, as I think it should have.

I think you should also mention that we use keys in the instructions. I know you already do this in your commets, but I like the idea of necessary instructions being contained in-game. At first, I was eager to play and used my mouse to no avail...

Lastly, I think you should maybe tell us how many lives are left after we miss an object - specially if there's only one. Saying 'last life' wouldn't take too much time...

Anyways, it was great using a new set of skills and I'd love to play a version even with only the change that it tells us our score.

July 17, 2008

Author's Response:

Yea, normally I would have had it tell you your exact score, but how would I do that with audio? That would require writing some text-to-speech software in Flash, which is really hard and doesn't seem worth it just to tell you your score.

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Score: 7
theweaver2

"Inventive.."

date: July 15, 2008

I just feel that the objects moved too fast. Also, if we use the arrow keys to move, can we at least see ourselves?

July 15, 2008

Author's Response:

Last time I checked, blind people can't see things, AKA themselves :3

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Score: 10
spkjoey

"2 thumbs up"

date: July 15, 2008

Very Creative, a few fix ups here and there but other than that its pure gold.
good job

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Score: 6
Dmabster

"Sbc voice"

date: July 14, 2008

it was ok but real hard

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