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Pandemic II

rated 4.43 / 5 stars
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Simulation - Other

Credits & Info

Jul 14, 2008 | 4:57 PM EDT
  • Frontpaged July 14, 2008
  • Weekly Users' Choice July 16, 2008
  • Daily Feature July 15, 2008

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Author Comments

Big News: Pandemic 2.5 is in development for iPhones everywhere! Find out more on my site!

Finally after months of development and balancing and testing, Pandemic II is here! I've tried my very best to ensure the game has surpassed the original in every possible way. Now its up to you to evolve your disease, infect mankind and kill them all!

**updated to version 1.16: bug fixes and tweaks based on user reviews**

Online guide and tutorial videos are available from with in the game, and it is HIGHLY recommended you watch the video tutorials.

edit: Thanks to the staff of NEWGROUNDS for the front page!!

Special thanks to the great guys at Crazy Monkey Games for sponsorship. And special thanks to Globex Designs for the music. Developed by Dark Realm Studios.



Rated 2.5 / 5 stars

hate the tutorial idea

actually i want to give u 10 out of 10
but because u use the video for the tutorial
i give u just 5 because of that


Rated 2.5 / 5 stars


Getting Madagascar is such a chore. Everything else is fairly fun.

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Rated 2.5 / 5 stars




Rated 2.5 / 5 stars

Redo it

I agree with 749-Pi.

its not very realistic, 2ndly if there are no symptoms (except maybe fever) no one would really be pushed to get checked out you think?

because stuff like that can be caused by lots of things. it would at least take a week maybe 2 before someone went to a doctor about it and thats only if the symptoms got worse.

and on another note.

it is vertually impossible to infect the hole world.

The main problems are the island countries.

its incredibly hard to infect places like cuba, madagascar, new zealand, and japan.

the first reason being most of them have very small ways into the country (Although they are right off the shore of rather large countries)

the 2nd reason being that they close their borders almost immediatly before anyone dies but given of course lots of people are infected.

3rd reason being they shut down their shipyards and airports to quickly.

it makes it impossible to take them out.

and you can't raise the inefectivity without raising the visibility which makes it that much harder to hit those very small countries.

at least on the 1st one it was possible to take out the entire world.

I also notice lots of things that were on the first one have been removed on this one.

1 instance is that in the first one the desease infected "animals" in general not just humans.

although its a small trait.

it would greatly increase infectivity rates over the mainland countries.

it was a nice try but theres to many small problems that destroy this game.
I'd really like to see it redone though.

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Rated 2.5 / 5 stars


Okay, it's an interesting idea and has some great aspects. Granted, I miss things like the incubation period. The previous ideas, such as random affects and border leaks, are very good, but it is quite irritating to see countries that are unaffected closing all their ports and nations taking precautions that have nothing to do with the symptoms. I killed no one, but bodies were burned. The only symptom was sneezing, but every country but two closed all means of infection. The reactions hardly fit the cause. As something of a side note, I noticed that in the first game, there was a fairly regular feed of points based on death and spread. Here, when infecting I was earning a great number of points early on, but the more spread there was, the fewer points it appeared I earned. Perhaps I am not observing a pattern, but my rating is not based on pointage anyway.

I'll meet you half way on the rating because a game which relies on pure chance to win is hardly fun, but the ideas behind it are quite wonderfully developed.

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