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Jul 14, 2008 | 4:57 PM EDT
  • Weekly Users' Choice July 16, 2008
  • Daily Feature July 15, 2008

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Author Comments

Big News: Pandemic 2.5 is in development for iPhones everywhere! Find out more on my site!

Finally after months of development and balancing and testing, Pandemic II is here! I've tried my very best to ensure the game has surpassed the original in every possible way. Now its up to you to evolve your disease, infect mankind and kill them all!

**updated to version 1.16: bug fixes and tweaks based on user reviews**

Online guide and tutorial videos are available from with in the game, and it is HIGHLY recommended you watch the video tutorials.

edit: Thanks to the staff of NEWGROUNDS for the front page!!

Special thanks to the great guys at Crazy Monkey Games for sponsorship. And special thanks to Globex Designs for the music. Developed by Dark Realm Studios.



Rated 2 / 5 stars

Good concept but the gameplay leaves much to be desired


Rated 2 / 5 stars


It was fun for a bit until you realize that it's impossible to win. the americas, africa, europe, and asia are all fucked, but the island nations will NOT die. once they seal off air and water, they're impenitrable. Sorry, but that makes for a shitty game.


Rated 2 / 5 stars

Realistic Mode? Seriously?

The first Pandemic was so good, and EoM and this one are just kinda bleh.

The thought of closing borders successfully preventing the disease from spreading through rodents, insects, and AIR is not realistic. The thought of cranking up my virus to induce vomiting, boils, sores, cysts, and lung fluid, and not causing a single death in over two months' game time is not realistic, particularly given the hygenic quality of poor regions in many developing countries. The thought of governments taking action like closing borders and airports, and imposing massive government bottled water and gas mask programs to combat a disease that does no more than cause sneezing is not realistic at ALL.

But what told me most loudly that this game wasn't going to be as fun as the first one was that over 2/3 of the world burned bodies to prevent infection -- when no matter what I did I could not cause a single death.

Come on man, the first Pandemic was awesome. The fun is in the morbid pleasure of wiping out humanity. Granted it shouldn't be as easy as clicking a button, but it's not strategy to watch half the world lock itself down due to non-lethal sneezing.

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Rated 2 / 5 stars

This game needs lots of improvement.

Madagascar has 29 paved airports.

How do you accumulate evolution points? Is it just random?
I just don't think stopping a pandemic as simple as saying "We're going to shut down the airports, seaports and borders"
Parasite should be the most visible, and virus the least.
The environmental resistance thing is pointless, real diseases aren't affected by the environment that easily.
Having to unlock the tiers is annoying.. Why not just add cost to each symptom.
Also the symptoms should be put into two categories, effects and reactions. Diseases don't "cause" you to have a fever, your body reacts to them by generating a fever. An effect of a disease would be something like fatigue or kidney failure.
Airborne should not be selectable unless coughing/sneezing is selected. When diseases are airborne it just means that tiny water droplets containing the disease are coughed/sneezed up, turning to an aerosol type state, infecting things like your hands or stuff you sneeze on.
I think there should be more carrier options like birds, dogs, cats, monkeys, etc...
It would be cool to have cannibalism as a trait also. So you can add shit together like Fever, Nausea, Vomiting, Dementia and then Cannibalism to make a zombie disease. lol

I think this game is supposed to be in-depth but it really is not.


Rated 2 / 5 stars


The game seems to be more about infecting Madagascar than anything else, really.

It's not so bad up until you realize that.