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Uploaded
Jul 14, 2008 | 4:57 PM EDT
  • Weekly Users' Choice July 16, 2008
  • Daily Feature July 15, 2008

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Author Comments

Big News: Pandemic 2.5 is in development for iPhones everywhere! Find out more on my site!

Finally after months of development and balancing and testing, Pandemic II is here! I've tried my very best to ensure the game has surpassed the original in every possible way. Now its up to you to evolve your disease, infect mankind and kill them all!

**TO CLOSE WINDOWS, CLICK THE "X" IN THE TOP RIGHT**
**updated to version 1.16: bug fixes and tweaks based on user reviews**

Online guide and tutorial videos are available from with in the game, and it is HIGHLY recommended you watch the video tutorials.

edit: Thanks to the staff of NEWGROUNDS for the front page!!

Special thanks to the great guys at Crazy Monkey Games for sponsorship. And special thanks to Globex Designs for the music. Developed by Dark Realm Studios.

Reviews


VemocleusVemocleus

Rated 2 / 5 stars

Not as great as I first thought...

Everything looks wonderful, and plays nicely too at first. But on later playthroughs I realized just how poorly executed this game is. My disease could have no symptoms whatsoever and zero visability and countries would freak out just as though it were a major killer virus. The rules that prevented some countries from being infected were just completely unrealistic. Also My disease could have several life threatening factors and cause absolutely NO deaths.

In the end, the game had very little variety, what with the fact that luck was the only factor in whether or not the island nations (Madagascar for one) would succumb before closing down for a virus that did ABSOLUTELY NOTHING. This was a very original concept and wonderful idea. I would love to see a remake of this that actually worked well.

~ RED


People find this review helpful!

pwca6pwca6

Rated 2 / 5 stars

It was good, but....

Like many others, believe Madagascar is too difficult to infect. As an experiment, I played twice in a row, with the map centered on Madagascar from beginning to end of the game. Not one ship in either game traveled to or from the island. When I later started with Madagascar, it was the ONLY land I could infect, because even though I had high infection rates, no boats left to spread my plague to other lands. Perhaps if you had the player being someone orchestrating the plague's release across the globe, like intentionally sending infected people or waste around the world.


People find this review helpful!

EgoistXIVEgoistXIV

Rated 1.5 / 5 stars

Boring...

Select virus and leave the game alone for two hours=win.



onpon4onpon4

Rated 1.5 / 5 stars

Needs more work

It's a nice concept, and the music is great, but there are some serious flaws:

First, it's plain unrealistic. People don't react in real life in the way they do in this game. If they did, then every time a new disease was discovered, almost every country in the world would be facing a water crisis or a food crisis. In fact, the extreme measures taken in this game have never happened in the real world, as far as I know. But even if we did react to a disease like that, there's another flaw in this game: there is simply NO WAY that a government can completely shut off migration, no matter how hard they try. Even if they build a huge perimeter of giant, unscalable walls all around the country, people would still be able to fly in with helicopters.

More importantly, though, this game is based far too much on chance. Every single time I've played this game thus far, the same scenario has happened: I manage to spread to almost every country, but I miss about 3 of them because they decided to shut off every method of migration into them. For Madagascar, this only includes shipyards (a huge flaw that has been mentioned countless times in reviews here). I understand that some chance is necessary due to the nature of the game, but this game relies far too much on it. The worst part is that in an instant, a single random decision can immediately eliminate your chances of winning.

It is VERY important that a random decision NEVER EVER makes it impossible to win! This is key to any good game; if I could randomly be killed for no reason in Super Mario Bros, the game would be terrible. Randomness should only be used to create _variety_ in the game, not "challenge", because any "challenge" you introduce via random numbers is nothing more than fake difficulty.

I highly urge you to improve on this game and post a Pandemic III, because it is a highly innovative concept, but this game just doesn't cut it. Here are some suggestions:
- Only make a country shut its borders, close airports, etc if there is actual danger in the disease. If all it does is cause people to cough and sneeze, it should go by unnoticed, dismissed as the common cold. If, however, more symptoms suddenly occur, or if people die, then people should start to get concerned.
- Make it possible for borders, airports, etc to be opened up again. For example, if I suddenly take away all symptoms in my disease, making it simply a hidden infection that does nothing, people should resume normal activity (with the downside being, hospitals also open back up).
- Even with airplanes and ship ports shut down, some airplanes/ships need to be sent to places, particularly to get food and water. These visits, being carefully planned and executed, should be highly unlikely to infect the uninfected country, but possible.
- Allow the player to do more. For example, maybe you can "direct" your disease to focus on migrating to a specific region.

Do something like that, and the game would be very great.


People find this review helpful!

AltyBagUAltyBagU

Rated 1.5 / 5 stars

Good game

Game is fun but the one problem is the visibility, I had it at nonthing and they close down everything and thats so annoying that I get (spoted) and every country closes down to me.... to me that ruined a good game but ill give you a 3 for trying.. Please try to fix it.