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Jul 14, 2008 | 4:57 PM EDT
  • Weekly Users' Choice July 16, 2008
  • Daily Feature July 15, 2008

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Author Comments

Big News: Pandemic 2.5 is in development for iPhones everywhere! Find out more on my site!

Finally after months of development and balancing and testing, Pandemic II is here! I've tried my very best to ensure the game has surpassed the original in every possible way. Now its up to you to evolve your disease, infect mankind and kill them all!

**TO CLOSE WINDOWS, CLICK THE "X" IN THE TOP RIGHT**
**updated to version 1.16: bug fixes and tweaks based on user reviews**

Online guide and tutorial videos are available from with in the game, and it is HIGHLY recommended you watch the video tutorials.

edit: Thanks to the staff of NEWGROUNDS for the front page!!

Special thanks to the great guys at Crazy Monkey Games for sponsorship. And special thanks to Globex Designs for the music. Developed by Dark Realm Studios.

Reviews


epulfyepulfy

Rated 2 / 5 stars July 15, 2008

Madagascar Sucks

It's so much fun playing a game only to get screwed by Madagascar every time. Also, it seems the winning strategy is essentially the same as the first one (infect at least one person in every country before they close the borders/airports/ports) so I'm not sure how this game is an improvement over that previous one.

But in the end it comes down to dumb luck on whether or not you are successful. That makes for a very frustrating game, especially since you really cannot speed up the game very much.


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jUxtApOsEd2wInjUxtApOsEd2wIn

Rated 2 / 5 stars January 7, 2013

The mobile version is soo much better. Also there should have been a way to make you zoom completely out so you can see the whole world. Dragging around the world is annoying. If there is a way, it should have been more apparent. There isn't as many upgrades as the mobile version or disease types. This game seems like a fractured and lesser version of something great.



TheProfessional808TheProfessional808

Rated 2 / 5 stars July 17, 2008

um..

a game thats not even fair is #1 lol.... WTF? its very.. unique beside sthe fact this is pandemic2 i never played the first one.. its pretty nice but there should be some way around not being able to infect isolated islands...

there would not be a "pandemic" if everyone just started coughing/sneezing/etc...
it dosent really mastter how visilble the virus is eaither.... seeing a show the world eventually goes crazy with the smallest disease visability... seems more lile countries just flip out when most the epopulation is infected... even at the smallest visability o_O ghey

lol you balanced and tested? and let countries become invunrable to infection anyway... there needs to be a way around that... that is the big problem



VemocleusVemocleus

Rated 2 / 5 stars July 20, 2008

Not as great as I first thought...

Everything looks wonderful, and plays nicely too at first. But on later playthroughs I realized just how poorly executed this game is. My disease could have no symptoms whatsoever and zero visability and countries would freak out just as though it were a major killer virus. The rules that prevented some countries from being infected were just completely unrealistic. Also My disease could have several life threatening factors and cause absolutely NO deaths.

In the end, the game had very little variety, what with the fact that luck was the only factor in whether or not the island nations (Madagascar for one) would succumb before closing down for a virus that did ABSOLUTELY NOTHING. This was a very original concept and wonderful idea. I would love to see a remake of this that actually worked well.

~ RED


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pwca6pwca6

Rated 2 / 5 stars July 18, 2008

It was good, but....

Like many others, believe Madagascar is too difficult to infect. As an experiment, I played twice in a row, with the map centered on Madagascar from beginning to end of the game. Not one ship in either game traveled to or from the island. When I later started with Madagascar, it was the ONLY land I could infect, because even though I had high infection rates, no boats left to spread my plague to other lands. Perhaps if you had the player being someone orchestrating the plague's release across the globe, like intentionally sending infected people or waste around the world.


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