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Pandemic II

rated 4.43 / 5 stars
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Simulation - Other

Credits & Info

Jul 14, 2008 | 4:57 PM EDT
  • Frontpaged July 14, 2008
  • Weekly Users' Choice July 16, 2008
  • Daily Feature July 15, 2008

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Author Comments

Big News: Pandemic 2.5 is in development for iPhones everywhere! Find out more on my site!

Finally after months of development and balancing and testing, Pandemic II is here! I've tried my very best to ensure the game has surpassed the original in every possible way. Now its up to you to evolve your disease, infect mankind and kill them all!

**updated to version 1.16: bug fixes and tweaks based on user reviews**

Online guide and tutorial videos are available from with in the game, and it is HIGHLY recommended you watch the video tutorials.

edit: Thanks to the staff of NEWGROUNDS for the front page!!

Special thanks to the great guys at Crazy Monkey Games for sponsorship. And special thanks to Globex Designs for the music. Developed by Dark Realm Studios.



Rated 2.5 / 5 stars

yawn fest

Good game... lota work i guess.. put into it but it's sooooooo! dam boaring they have nothing to do and you see little visuals of entertainment i mean say once u infect a area u can view how it happend of is a facility is closed you see some cartoon of it shutting down simple stuff like that ALSO wiating all day while ur desease gets evolution points is sooooooooooo boring that i took a dump came bak stil had to wait cuz it takes a week to get enough points to get better upgrades sorry to say this but gameplay sucks tits you click a button and just watch some numbers flicker around and a few texts come up about jack alll... you gotta liven it up... sure this is on front page cuz the first one was just a view of a new idea and game ppl liked now that it's 2nd they expect a great improvement sure u made it look nice add a feature or 2... but jeez like you cant go more in depth? what about zooming in EVEN MORE for say a little infection mini game while you wait for evolution points u guide your virus past White blood cells , or your a pimple virus and u choose when to burst and land on somone walking by just simple stuff that would drasticaly improove the game.. i really hope you read this because it's usefull hints it's not some crap about complaints im trying to improve a game i like.. yeah i like this i just dont like how your giving it to me when it can be so much more.... so i hope you take this and do some good with it if you need more ideas i got plenty im just lazy 2 type more .... infact fuck this im sending you this in inbox and a review just to show how much help u need


Rated 2.5 / 5 stars


very annoying that my disease has killed nobody yet but governments are "burning bodies to prevent risk of further infections being spread". why would they be burning bodies if not one person has even died from my disease yet?


Rated 2.5 / 5 stars

Original is better somehow

what is the purpose of selling a symptom?
Original is better somehow.


Rated 2.5 / 5 stars

morbidly fun but unsatisfying as a simulation

This game is a naughty pleasure but knowledge of epidemology leads to frustration & disappointment. It's best to approach this as an abstract puzzle. To illustrate, a viral epidemic which caused sneezing (and no other symptoms) in the United States led to school closings and martial law. Half of the country was infected, but nobody had died - so how does the government response make sense?

But the adaption model frustrated me more. Granted, to be a game the player assumes agency for an evolutionary process that has no intelligence, but the mechanics change evolution beyond all recognition. In the real world, species including pandemics do demonstrate changes in their genome which can improve or hinder the descendents' rate of success, but these changes would not be immediately reflected in all members of the species across the world, particularly not instantaneously as the play of this game implies. What's more, when doctors create a vaccine, antibiotic or other cure for a disease, they cannot usually treat all variations of that disease with that vaccine. In the context of this game, rather guiding a single disease it would be more realistic to invent a succession of potential pandemics, a meandering family of diseases that would be present to varying degrees. Hospitals would be fighting to create multiple cures to defeat your different strains. That would be a different game, of course, but would model to a greater degree how evolution applies to epidemics.

I have a few other complaints. The game is cluttered with details that provide no meaning that I can perceive- the planes and ship symbols which move back and forth - and the news events ultimately scroll by too quickly to appreciate their information. A more effective display would omit the noise & allow the player to read the changing game state without as much work.

Finally, it bugs me that the game uses the word "sell" for the act of removing traits, when taking the action costs points. It creates cognitive dissonance. I'm spending while the game is telling me I should be gaining.

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Rated 2.5 / 5 stars

Could be better

Its a good idea and the gameplay is alright, but it just gets too long and boring. Plus, you have to wait forever for your disease to spread unless you start out somewhere small, and once it does spread, its almost impossible to infest places like managascar (sorry for the poor spelling) so you have to start all over again. And it also doesnt really make sense that if you dont have any symptoms for your disease, why should it become such a problem that the world shuts down tons of their airports and shipyards? I can't wait for next version, hopefully it will be better.

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