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Jul 14, 2008 | 4:57 PM EDT
  • Weekly Users' Choice July 16, 2008
  • Daily Feature July 15, 2008

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Author Comments

Big News: Pandemic 2.5 is in development for iPhones everywhere! Find out more on my site!

Finally after months of development and balancing and testing, Pandemic II is here! I've tried my very best to ensure the game has surpassed the original in every possible way. Now its up to you to evolve your disease, infect mankind and kill them all!

**TO CLOSE WINDOWS, CLICK THE "X" IN THE TOP RIGHT**
**updated to version 1.16: bug fixes and tweaks based on user reviews**

Online guide and tutorial videos are available from with in the game, and it is HIGHLY recommended you watch the video tutorials.

edit: Thanks to the staff of NEWGROUNDS for the front page!!

Special thanks to the great guys at Crazy Monkey Games for sponsorship. And special thanks to Globex Designs for the music. Developed by Dark Realm Studios.

Reviews


ZenteZente

Rated 2.5 / 5 stars

Flawed, boring, entertaining.

The novelty of being able to watch as your baby wipes out huge chunks of the world's population wore off after about five minutes, but I played it until the end because I was expecting to win after the other countries opened their borders back up. I say this because diseases of all kinds do NOT die out just because they're out of living bodies to infect. What SHOULD have happened is, once everyone was dead, the remaining nations begin to attempt to clean up the mess only to be infected themselves. But Nooo, this game only cares about current infected, not the actual lifespan of the infection. Ah, well. At least I took out most of the planet. Also, my disease being both airborne and waterborne didn't seem to make a difference in infection nations which had sealed their borders, even though that should have worked and I should have gotten at least a foothold. Too narrow in scope, boring after you've developed the perfect disease, but fun to watch.


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aSHYianaSHYian

Rated 2.5 / 5 stars

I started a new game 100 times

And the following is the number of times started in each country of the 100 games.

North Africa
3
South Africa
5
Argentina
8
Australia
2
Brazil
5
Canada
5
China
7
Cuba
4
East Europe
2
West Europe
4
Greenland
2
India
8
Indonesia
6
Japan
3
Madagascar
0
Mexico
6
Middle East
10
New Zealand
3
Peru
7
Russia
7
United States
3

As you can see, Madagascar appeared 0 times in those 100 games. Madagascar also happens to be the hardest country to infect, as it'll close its harbor even if a diseases visibility is 0 and only a few thousand people globally are infected.

As ChaosKnux has suggested, you should allow the starting location to be selected; it wouldn't make the game less challenging, rather, less frustrating, as winning is based purely on the off chance a person's starting location is Madagascar or the disease spreads to Madagascar within the first couple minutes of gameplay. In my opinion this is the only flaw in this game, but it is a MAJOR flaw.
Hundreds have complained about this issue, but the update failed to address it. I presume this game isn't going to be updated again, but this game could be a huge hit-- something worth buying, if only its flaws were worked out and it was elaborated a bit.


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jinx4000jinx4000

Rated 2.5 / 5 stars

ghh your way of helpping us is crap

I dont know how to play it beccause I have a video player gilch and it dose not let me watch some videos and help was one of them



PetronecPetronec

Rated 2.5 / 5 stars

Madagascar closes shipyards. Whole game failed before anyone dies. Terrific foresight.


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Max99999Max99999

Rated 2.5 / 5 stars

Has quite a few problems

I read through a few of the reviews and it seems most of the problems have already been addressed, but I figure I'll suggest them again too.

Why are countries FREAKING OUT and going into Marshall Law over a disease that only causes a cough or sweating? Are you aware there's thousands of bacteria around us all the time causing very mild symptoms like these every day, which no action is taken against?

And as people said, burning bodies? What the heck? My disease causes NO fatal symptoms whatsoever. "There's a mighty strong cough goin' 'round.... BURN THE DEAD!"

And once you get far enough into the game, they start ridiculously responding to your new threats. I thought to myself "Hey, maybe if I hold off on one or two forms of transmission until later, they won't see it coming and it'll open an opportunity." Halfway through the game, I grab rodent, and 2 seconds later "Government starts exterminating rodents!" HOW DID YOU KNOW!?

In the future, if you could just connect a little more logic to each of the symptoms coming up, you could make a pretty cool thinking game. Just think more, I mean. If you have NO visibility, then please don't make the entire world freak out and react. You're not visible. It's fairly obvious. If you have no lethality, please don't make the government start burning people. There are no bodies.

And oh yes, the disasters you had. They ALMOST had a point. You know what would be very neat that you could insert? When my virus is waterborne, with level 5 water resistance, MAYBE when there's a massive flood filled with my virus, that JUST MAYBE it could flood past a closed border. And MAYBE when there's a massive hurricane over a country, just MAYBE it'll carry some airborne disease with like maxed out heat, cold, and moisture resistance into another country. I mean they're not stopping the wind here, there's a limit to closing your border.

And as a last thing to mention, it would also be nice if the point system was correlated with how many people you actually infected. Once I get to the end of the game, and start infecting like 10 countries all at once, it's pretty bad that I'm stuck, with NO evolution, at 1 point, even though I just increased my infected by about 200x.

Please consider these in the future. Ty.


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