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Jul 14, 2008 | 4:57 PM EDT
  • Weekly Users' Choice July 16, 2008
  • Daily Feature July 15, 2008

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Author Comments

Big News: Pandemic 2.5 is in development for iPhones everywhere! Find out more on my site!

Finally after months of development and balancing and testing, Pandemic II is here! I've tried my very best to ensure the game has surpassed the original in every possible way. Now its up to you to evolve your disease, infect mankind and kill them all!

**updated to version 1.16: bug fixes and tweaks based on user reviews**

Online guide and tutorial videos are available from with in the game, and it is HIGHLY recommended you watch the video tutorials.

edit: Thanks to the staff of NEWGROUNDS for the front page!!

Special thanks to the great guys at Crazy Monkey Games for sponsorship. And special thanks to Globex Designs for the music. Developed by Dark Realm Studios.



Rated 3 / 5 stars


i like it but its reallly hard like madagascar once it closes the boats u cant infect them but nice game

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Rated 3 / 5 stars

Its entertaining, but a little slow...

This game is fun, but basically it comes to the point where you barely gain any evolution points at all. The game isn't interesting enough for me to sit tehre and wait 5 minutes to gain enough points to level one more thing, that will barely do anything at all, only to start the process all over again.


Rated 3 / 5 stars

Luck based with the illusion of strategy

sabatsu and a few others hit on some flaws I think are much more severe.
Madagascar? It only has a port? I don't get why some counties are missing key parts of their infrastructure.
A virus that doesn't cause any symptoms, has no noticeablity, no lethality wouldn't get a sudden reaction world wide.
The game seems to revolve around luck regardless of the player's tactic. In your starting location and in the way counties react around day 10ish. OHHH, oops, suddenly some island countries just closed their ports and airports: GAME OVER.

Water born, air born, insect and rodent born viruses WOULD be able to spread to places regardless of closing ports or boarders. Who watches for rats coming into India? How about illegal refugees? Some counties would STOP and couldn't subsist without imports of key foods and supplies.

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Rated 3 / 5 stars

Simple and okay.

Easier than most reviews say. I'll put my stats at the bottom.
I liked it a lot at first, it's a quick cure for boredom. After awhile, just looking at numbers gets annoying, though.

EVOLUTION: I took all the different infection types, then upgraded all the survivabilities at least to the 1st tear. I upped drug resistance to 4, then raised the surviabilities to 2, expect moisture. I made sure to have no status, so my disease spread quickly across the world in no time. As soon as nearly every nation was infected, I waited for about 300 days. This caused my disease to be labeled "Harmless", but that doesn't matter much. In one fell swoop, I upgraded to give it Moisture level 2 (infecting water plants), Heart Failure, and the other upgrade in teir 4, for 21 points, that increased death rates by expansion of the brain. In less than 100 days, the entire world died. Simple.


Rated 3 / 5 stars

Working on vaccines from the dead?

The game itself is pretty solid, but there are several fatal (haha) logistic flaws that interfere with realistic gameplay. Most have already been mentioned (rodents and insects unable to cross borders, Madagascar being nearly impossible to infect, vaccines being developed despite there being no visibility or symptoms, etc.). I played the game, and a vaccine began, but the only hospital that was left working on it was in Greenland, and the vaccine continued to develop despite Greenland being "completely devoid of life" (I love the terminology and phrasing in this game, btw). Also, I'm assuming that with no transmission methods turned on, there is some chance of human-to-human transmission, so how come an infected person can't start infecting another region just by getting on an international flight or voyage? In the beginning stages, it might be improbable, but as more and more people get infected, if airports and shipyards are still open, there's no reason an infected person can't just hop on a plane or a boat and start infecting people elsewhere, especially if there's no visibility or symptoms.

You may have deliberately left some of these things in to keep the gameplay challenging, but there are other ways to keep it hard. For example, you could reduce the average rate of infection to make up for increased chances of infectability (I'm pretty sure that's not a word, but you know what I mean).

Also, what exactly is the difference between regular and casual gameplay? I've tried both and as far as I can tell they are exactly the same.

Other than that, I love the music, the appearance is pretty clean (though I did catch a few spelling errors, and I'm picky like that)... the only other thing I would want would be the ability to zoom out and view the whole world at once, because in my opinion there's really no need to keep the view that close in all the time. This is an excellent concept that definitely needs some more improvement. It definitely feeds my inner sadist. :)