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Jul 14, 2008 | 4:57 PM EDT
  • Weekly Users' Choice July 16, 2008
  • Daily Feature July 15, 2008

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Author Comments

Big News: Pandemic 2.5 is in development for iPhones everywhere! Find out more on my site!

Finally after months of development and balancing and testing, Pandemic II is here! I've tried my very best to ensure the game has surpassed the original in every possible way. Now its up to you to evolve your disease, infect mankind and kill them all!

**TO CLOSE WINDOWS, CLICK THE "X" IN THE TOP RIGHT**
**updated to version 1.16: bug fixes and tweaks based on user reviews**

Online guide and tutorial videos are available from with in the game, and it is HIGHLY recommended you watch the video tutorials.

edit: Thanks to the staff of NEWGROUNDS for the front page!!

Special thanks to the great guys at Crazy Monkey Games for sponsorship. And special thanks to Globex Designs for the music. Developed by Dark Realm Studios.

Reviews


derpdragonderpdragon

Rated 3 / 5 stars

Can't say much that other havn't

This could have easily gotten a 10 but as many others have said its just impossible to win without a whole lot of luck. The concept was amazing the upgrades where amazing too, but as I know many have said the island countries (especially Madagascar) are nearly impossible to infect. It's just highly inaccurate that a country like Madagascar would even close down its harbor considering that its government is weak and has little control over it's people.
Another thing is I don't understand why the insects and animals that become infected as well don't just cross the sea, I know for a fact that there are many insects and animals that do that.
This game could have been great if it weren't based so much on luck.
Some minor traits that could just be improved as well, the music got old fast the game speed at which you evolve just suddenly game to a screeching halt, and it would have been nice to see some kind of cut scenes every now and then that showed how my virus is destroying things.


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Maim1004Maim1004

Rated 3 / 5 stars

Its kinda broken.

After a couple of games, I could tell when I wouldnt be able to win.

Madagascar should go die.

When countries shut off their air and sea travel, but my virus is airborne. It doesnt matter what anyone does, if its in the air, and the atmosphere. Everyone breathing thing is going to be infected.

Now if you meant by Airborne like a virus can travel on a plane. Point that out next time, because I was sitting here wondering, "If Cubans can swim to Florida, why cant Floridians swim to a clean Cuba?


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Silencer1337Silencer1337

Rated 3 / 5 stars

Hm...

I am a bit disappointed. I see how you put a lot of effort into the world map so you see ships and planes moving from A to B and how hurricanes here and there will help your virus spread if it is airborne and how you must have made thousands of conditions and checks and events in the code, and yet I thought this was less exciting than the first one. As the player you cannot see all these checks in the code working. You do not have to plan your evil doings. It still is randomly upgrading your virus. But there are more things which are at fault. First, the music. The music in the first part gives you chills, but here... it is far less than that. The music here still has some effect but it loops too fast and does not represent the fatality of mankinds situation as good as the music in the first version of Pandemic. (Old concept: Have the music change to more dramatic music while the game approaches its climax?) That already broke the atmosphere which I enjoyed so much in the first version. Then, the design and graphics. Hard to read text (dark grey on darker grey) and a happy colorful design of the world map. You really need to make the colors less colorful and darker, just as they'd appear in real life. I also do not see why we need a minimap here. What might have been cool would be a real globe to rotate as in Terror From The Deep (Ancient DOS Game). Then the proportioning of information. In the first part you get information by holding your mouse over a region. Here you have to click, then click again to close. A bit dumb that we need and X in the upper right corner. I mean, in that "World"-window and in the windows you get when clicking on a region is nothing that you could alter. So just clicking anywhere on the screen to close would have been much smarter, than having the player move his mouse to point at a small cross. Next is the allocation of menu items. In the Disease-menu you have all options randomly stacked. It took me a good moment to get the overview here, also because of the hard to read text. By the way, that blue color does not fit at all. It gives you the feeling of being in a sterile test lab. Also, the strategy is still the very same. Make your virus appear undangerous by just spreading it by coughing, then go berserk on the Lethality flags to exterminate mankind. Then the time bar... It was just too slow. After some time I went away to make a coffee, then came back and spent lots of evolution points. Pizza, spend points, watch favorite TV show, spend points, etc. It's a bit exaggerated, but I hope you get the point. Please try again! The concept is still great and the full potential has by far not been used up yet!


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JimmyKeefeJimmyKeefe

Rated 3 / 5 stars

It's Alright..

You don't get enough evolution points to launch a solid offensive, and some nations are way too touchy to your disease's presence. Even with no symptoms nations like Madagascar will shut down and become inaccessible. I hope there's a Pandemic III but I hope that if there is it will be much improved.


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BubbaBrownBubbaBrown

Rated 3 / 5 stars

Decent enough

If the a disease has no symptoms how does anyone know if it has spread? Time after time, I create a disease with no symptoms and zero visibility. This thing should be damn a near a ghost, but for some reason the second it spread to a few countries... all the countries freak the hell out. There have been NO DEATHS during this time. The event triggers need to be reworked. The only time any government gives a rat's ass about disease is when there is a significant body count. So countries shutting their borders for seemingly no reason is just unrealistic. Unless there's a body count, no nation is going to shut down their borders. I never saw any riots... even after afflicting nations with Insanity and Dementia. I believe I should see some riots. I should see some border crashing, too. Especially the island nations... you honestly think Madagascar has the ability to maintain a closed border and Japan would be able to last long with closed borders?

Pretty decent game, but a bunch of simulation flaws. But certain elements need better balancing.


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