Be a Supporter!

Credits & Info

Uploaded
Jul 14, 2008 | 4:57 PM EDT
  • Weekly Users' Choice July 16, 2008
  • Daily Feature July 15, 2008

If you liked this, check these out!


Author Comments

Big News: Pandemic 2.5 is in development for iPhones everywhere! Find out more on my site!

Finally after months of development and balancing and testing, Pandemic II is here! I've tried my very best to ensure the game has surpassed the original in every possible way. Now its up to you to evolve your disease, infect mankind and kill them all!

**TO CLOSE WINDOWS, CLICK THE "X" IN THE TOP RIGHT**
**updated to version 1.16: bug fixes and tweaks based on user reviews**

Online guide and tutorial videos are available from with in the game, and it is HIGHLY recommended you watch the video tutorials.

edit: Thanks to the staff of NEWGROUNDS for the front page!!

Special thanks to the great guys at Crazy Monkey Games for sponsorship. And special thanks to Globex Designs for the music. Developed by Dark Realm Studios.

Reviews


Silencer1337Silencer1337

Rated 3 / 5 stars

Hm...

I am a bit disappointed. I see how you put a lot of effort into the world map so you see ships and planes moving from A to B and how hurricanes here and there will help your virus spread if it is airborne and how you must have made thousands of conditions and checks and events in the code, and yet I thought this was less exciting than the first one. As the player you cannot see all these checks in the code working. You do not have to plan your evil doings. It still is randomly upgrading your virus. But there are more things which are at fault. First, the music. The music in the first part gives you chills, but here... it is far less than that. The music here still has some effect but it loops too fast and does not represent the fatality of mankinds situation as good as the music in the first version of Pandemic. (Old concept: Have the music change to more dramatic music while the game approaches its climax?) That already broke the atmosphere which I enjoyed so much in the first version. Then, the design and graphics. Hard to read text (dark grey on darker grey) and a happy colorful design of the world map. You really need to make the colors less colorful and darker, just as they'd appear in real life. I also do not see why we need a minimap here. What might have been cool would be a real globe to rotate as in Terror From The Deep (Ancient DOS Game). Then the proportioning of information. In the first part you get information by holding your mouse over a region. Here you have to click, then click again to close. A bit dumb that we need and X in the upper right corner. I mean, in that "World"-window and in the windows you get when clicking on a region is nothing that you could alter. So just clicking anywhere on the screen to close would have been much smarter, than having the player move his mouse to point at a small cross. Next is the allocation of menu items. In the Disease-menu you have all options randomly stacked. It took me a good moment to get the overview here, also because of the hard to read text. By the way, that blue color does not fit at all. It gives you the feeling of being in a sterile test lab. Also, the strategy is still the very same. Make your virus appear undangerous by just spreading it by coughing, then go berserk on the Lethality flags to exterminate mankind. Then the time bar... It was just too slow. After some time I went away to make a coffee, then came back and spent lots of evolution points. Pizza, spend points, watch favorite TV show, spend points, etc. It's a bit exaggerated, but I hope you get the point. Please try again! The concept is still great and the full potential has by far not been used up yet!


People find this review helpful!

JimmyKeefeJimmyKeefe

Rated 3 / 5 stars

It's Alright..

You don't get enough evolution points to launch a solid offensive, and some nations are way too touchy to your disease's presence. Even with no symptoms nations like Madagascar will shut down and become inaccessible. I hope there's a Pandemic III but I hope that if there is it will be much improved.


People find this review helpful!

BubbaBrownBubbaBrown

Rated 3 / 5 stars

Decent enough

If the a disease has no symptoms how does anyone know if it has spread? Time after time, I create a disease with no symptoms and zero visibility. This thing should be damn a near a ghost, but for some reason the second it spread to a few countries... all the countries freak the hell out. There have been NO DEATHS during this time. The event triggers need to be reworked. The only time any government gives a rat's ass about disease is when there is a significant body count. So countries shutting their borders for seemingly no reason is just unrealistic. Unless there's a body count, no nation is going to shut down their borders. I never saw any riots... even after afflicting nations with Insanity and Dementia. I believe I should see some riots. I should see some border crashing, too. Especially the island nations... you honestly think Madagascar has the ability to maintain a closed border and Japan would be able to last long with closed borders?

Pretty decent game, but a bunch of simulation flaws. But certain elements need better balancing.


People find this review helpful!

TerciopeloTerciopelo

Rated 3 / 5 stars

Fun, but badly designed.

The game is fun in concept. However, I'm sure everyone knows the problems with Madagascar. I have only once wiped out humanity, after over 27 restarts using various plans of attack.

Here are the flaws.
Madagascar has one way of entry and that is by shipyard. Did you know that the real Madagascar actually has plenty of airports.

Because Madagascar only can be infected by the slowest transport method, and because hardly any ships go there. The game becomes one of luck.

Now I understand a disease that would kill off the world would have to be very lucky in many respects, and unlucky attempts would halt it's progress. But your game is always unlucky at one point. At no point in my 28 playthroughs did I fail to infect every country but Madagascar. At this point, it feels not like I was unlucky, but that the game is rigged at one specific point. That is bad game design, and it ruins the experience.

So overall, this game had the opportunity to be great. But you screwed it up by making artificial difficulty.

Not that it matters, since most of the internet loves this game.


People find this review helpful!

FlamingwreckageFlamingwreckage

Rated 3 / 5 stars

Not all that different from the first

I really didn't like how you changed visibility as a factor. In the first one, it actually was a factor, and people wouldn't react if the virus wasn't visible. In this one, people still reacted when I made my virus completely invisible.
Also, what was up with the natural disasters? They really didn't seem to do anything.

Still pretty fun, but ultimately impossible to win. 6/10


People find this review helpful!