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Pandemic II

rated 4.43 / 5 stars
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Simulation - Other

Credits & Info

Jul 14, 2008 | 4:57 PM EDT
  • Frontpaged July 14, 2008
  • Weekly Users' Choice July 16, 2008
  • Daily Feature July 15, 2008

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Author Comments

Big News: Pandemic 2.5 is in development for iPhones everywhere! Find out more on my site!

Finally after months of development and balancing and testing, Pandemic II is here! I've tried my very best to ensure the game has surpassed the original in every possible way. Now its up to you to evolve your disease, infect mankind and kill them all!

**updated to version 1.16: bug fixes and tweaks based on user reviews**

Online guide and tutorial videos are available from with in the game, and it is HIGHLY recommended you watch the video tutorials.

edit: Thanks to the staff of NEWGROUNDS for the front page!!

Special thanks to the great guys at Crazy Monkey Games for sponsorship. And special thanks to Globex Designs for the music. Developed by Dark Realm Studios.



Rated 3.5 / 5 stars

Needs revision

Because the United States government would TOTALLY instate marshal due to widespread COUGHING. Seriously, the world will go crazy and shut down transit even if there are NO symptoms. That's one thing to work on.

Also, I found a glitch. A window came up telling me that my disease became immune to vaccines. I thought this was awesome until I found I could not close the window. The little X did not work, forcing me to close the window and end my game.

I mean, everything else was good, but you really need to work on that no symptom thing. (think about it, no matter how infectious, if there are no symptoms, why would anybody notice it's there, let alone close borders and instate marshall law?)


Rated 3.5 / 5 stars

good game but

yeah i mean you need more events like a infected country panicks and sends refugees to near by regions and infecting them or diease cause hysteria and deaths due to rebellions...also each country gotta have strength and weaknesses for example USA strengths: More Drug REsistance, harder to kill people harder to infect WEAKNESSES: will not close borders or airports or seaports until the last minute

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Rated 3.5 / 5 stars

I really do enjoy this game because it is just fun to do for long periods of time. It's also more than a little addicting. However, I do have problems with the game that probably should get fixed. My first problem is that I've noticed that even with removing all of the symptoms to try and developing the strength slowly, a lot of the time, even though it shows on my screen that it has zero visibility, it'll still attract attention. Another problem I have is how insanely difficult it is to get certain countries, namely Madagascar. Madagascar closes its docks for almost no reason whatsoever. Greenland, on the other hand, will have its entire population infected and still have everything open. Another problem I have is that when you click on say, Madagascar, it says that the airports, borders, hospitals and other things are still open, but the only icon on the actual country is the docks. The country then seems to act as if that's all it has. I've noticed this with a few countries where they don't have all the icons, but they still have things listed as open in their country.

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Rated 3.5 / 5 stars

Some how I got madagascar after they closed their port but I couldn't get Japan.


Rated 3.5 / 5 stars

Has this been updated yet?

No? Then I won't be playing again. Closed borders need a chance of infection that has a significantly lower percentage than open borders. Islands need border infection as well. Madagascar needs an airport. Boats need more than a random dock percentage, rather they should have a destination like the planes do. Planes, boats, and infection should be able to cross the East and West portion of the map. If an infection has zero visablility, then all governments should have zero notice of an infection. A correcton of this is to have at least one minimum symptom. Border, airport, and ports should open again if the virus goes into hiding. Evolution points need to be defined as to how they are aquired, allowing for better stratagy. If a cure is found, there should be a way to mutate the strain so that the cure can be bypassed. Understandably, this would have very expensive evo point cost.

The way I see it, this game is completely random. You do not win this game, ever. The game only allows you to obtain winning conditions randomly. There is no skill involved. Just blind luck.

I first found this game entertaining, now it is mindnumingly boring. Please update this game.

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