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Credits & Info

Jul 14, 2008 | 4:57 PM EDT
  • Weekly Users' Choice July 16, 2008
  • Daily Feature July 15, 2008

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Author Comments

Big News: Pandemic 2.5 is in development for iPhones everywhere! Find out more on my site!

Finally after months of development and balancing and testing, Pandemic II is here! I've tried my very best to ensure the game has surpassed the original in every possible way. Now its up to you to evolve your disease, infect mankind and kill them all!

**updated to version 1.16: bug fixes and tweaks based on user reviews**

Online guide and tutorial videos are available from with in the game, and it is HIGHLY recommended you watch the video tutorials.

edit: Thanks to the staff of NEWGROUNDS for the front page!!

Special thanks to the great guys at Crazy Monkey Games for sponsorship. And special thanks to Globex Designs for the music. Developed by Dark Realm Studios.



Rated 3.5 / 5 stars


Cool game, i got with the parasite, seems its alot harder to see, i got madagascar and all others with rodents, then i just maxxed out deadliness and whiped them all! I started in Australia, madagascard wasnt a big problem with this strategy, i think they first shut down port when everyone was infected :P

Looks big, but the game is rather shallow, so it gets 7 from me. Good thinking, but id like more zombies and it to be more graphical :)

In the end i got a very low score, but idk, didnt bother to replay once i killed them all :P


Rated 3.5 / 5 stars


Damn killing Madagascar is hard as hell and New Zealand


Rated 3.5 / 5 stars

Pretty good, but slow


Rated 3.5 / 5 stars

Pretty decent...

For the most part, I like this game, although it would be nice to be able to increase the speed even further than it can already go (even with the second fast-forward clicked, sometimes I had to wait 5-10 minutes to get enough Evo. points to do anything). One big detractor from this game's score is the fact that certain situations cause the game to be unbeatable... when countries start closing borders and transportation, it seems to be a cascading effect, thus shutting down any further possible infection. Also, Madagascar is *way* too hard to infect, as it only has a shipyard and the traffic is minimal at best (I watched for 2 straight minutes once and not a single ship arrived, and then they closed the shipyard).

Both above situations, the cascading global panic effect and the near-impossibility of infecting Madagascar meant that if either of these situations occurred, there was absolutely no point in waiting for the game to play itself out, as it became at that point impossible to beat. Also, if the vaccine is successful, if you've not infected absolutely every single person in the world, then you might as well restart the game, because it's impossible to win.

In future installments, you should add in the ability for nations to reopen their borders and transportation, add more routes (or at least more frequent routes) to Madagascar, give the disease the ability, if a successful vaccine is deployed, to mutate and regain the ability to infect, and allow insects to infect across borders. Also, maybe increase the rate at which Evo. points are obtained... as stated previously, even with the Virus, which states it has the fastest Evo. point accumulation, I would leave the game running for 10 minutes only to come back and see I'd only gotten 30-40 points. With the expensive tiers and disease traits, 40 points can be spent very quickly, and then another 10-15 minutes would be spent just waiting for more points to accumulate.

A decent game, but as I have tried it maybe 10 times and have not yet been successful, this says to me that too many factors cause the game to be near impossible to beat.

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Rated 3.5 / 5 stars


i would give it a 10 but i have a problem with evolution points after a point they wnt increse anymore

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