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Jul 14, 2008 | 4:57 PM EDT
  • Weekly Users' Choice July 16, 2008
  • Daily Feature July 15, 2008

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Author Comments

Big News: Pandemic 2.5 is in development for iPhones everywhere! Find out more on my site!

Finally after months of development and balancing and testing, Pandemic II is here! I've tried my very best to ensure the game has surpassed the original in every possible way. Now its up to you to evolve your disease, infect mankind and kill them all!

**updated to version 1.16: bug fixes and tweaks based on user reviews**

Online guide and tutorial videos are available from with in the game, and it is HIGHLY recommended you watch the video tutorials.

edit: Thanks to the staff of NEWGROUNDS for the front page!!

Special thanks to the great guys at Crazy Monkey Games for sponsorship. And special thanks to Globex Designs for the music. Developed by Dark Realm Studios.



Rated 3.5 / 5 stars


if it airborne it can still get into clean fucking states you have to get lucky as hell to win this game but its still a good game


Rated 3.5 / 5 stars

not that much

it good and all....but its so boring1!!!1


Rated 3.5 / 5 stars

very good but....

...(I feel) there are a few problems:
islands are much to isolated, getting them all infected is an achievement on its own, and getting off an island takes forever
when all ports close you get about 3 boats that just go on forever, surly they should sink or starve or just crash themselves onto some landmass in desperation for food/water (opening up possibility of infection)
immunisations are quite the end all, I was hoping to let awareness die down then use points from a few deaths to boost resistance so I could just carry on
All countries react the same way, different governments would react differently
Borders are impossible to close totally, there would be a slow seeping of people into other countries, especially for low visibility diseases
some traits have no reason other than increasing visibility
having the countries climate on its information also would be useful

yet these are all rather small things so overall I find this game very good overall

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Rated 3.5 / 5 stars

Good but too slow.

Awesome, but got way too slow way too soon.

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Rated 3.5 / 5 stars

Bit flawed...

Great game concept, however it has a few flaws; some which have already been mentioned here:

1. Madagascar - 'nuff said.

2. Rats/Insects + borders closing = impenetrable - doesn't make sense. As suggested, it should just lower the chance.

3. Disease spread will ALWAYS start once a certain % of the population has become infected. This is IMO a HUGE flaw in the game. It doesn't make sense whatsoever that the disease starts to spread after a couple of hundered has been infected in Greenland whilst it takes several 100k to be infected in a major region before the disease will start to spread. And once it does start to spread it spreads to all places at once.

4. Governments are way too reactive once they do start to react. First of all, their pace should be much slower and second of all, some of their actions should take time to complete. Airports and shipyards closing ASAP is one thing - closing off borders etc is another.

5. Prevention tactics - what's even the point of it? Once a region is infected there's 0 % chance that the disease will be beaten in that region anyway - save for the vaccine. And again, the reaction time and time to execute a measure is instant which is just ludicrous.

5.5 The water countermeasure (bottled water) should IMO be a very temporary solution. Which region in the world would stock enough bottled water to supply billions of people? The way things are now, making your disease waterborne is just a massive waste of points if it can be countered indefinitely immediately.

6. The vaccine system could use a revamp. Research time is perfectly fine - only it's way too easy to delay it. The distribution time on the other hand is just plain ridiculous. Vaccine research could perhaps be based per region - and a region could spread it to other regions...if they re-open their infrastructures. Such a thing would make the game way more tactical than it is now.

7. Your disease should mutate every now and then by itself. I've only gotten traits twice, and those only seem to happen once you start giving your disease lethal symptoms (or maybe it's symptoms in general?). Let the disease gain random symptoms (not traits - that should be kept a seperate feature) at any given time - not too often obviously - this would make the game harder since visibility would go up.

8. Evolution points are just too inconsistent and way too slow in the end. Make it much more consistent, and together with number 7 it would still be balanced if you're forced to spend points in order to keep visibility down...unless you want to keep a symptom.

Well, that's about it for my suggestions. As I said before, great game concept, but it could've been made a bit better.

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