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Uploaded
Jul 14, 2008 | 4:57 PM EDT
  • Weekly Users' Choice July 16, 2008
  • Daily Feature July 15, 2008

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Author Comments

Big News: Pandemic 2.5 is in development for iPhones everywhere! Find out more on my site!

Finally after months of development and balancing and testing, Pandemic II is here! I've tried my very best to ensure the game has surpassed the original in every possible way. Now its up to you to evolve your disease, infect mankind and kill them all!

**TO CLOSE WINDOWS, CLICK THE "X" IN THE TOP RIGHT**
**updated to version 1.16: bug fixes and tweaks based on user reviews**

Online guide and tutorial videos are available from with in the game, and it is HIGHLY recommended you watch the video tutorials.

edit: Thanks to the staff of NEWGROUNDS for the front page!!

Special thanks to the great guys at Crazy Monkey Games for sponsorship. And special thanks to Globex Designs for the music. Developed by Dark Realm Studios.

Reviews


KoalafishKoalafish

Rated 5 / 5 stars

Better than the original

While the original itself was a extremely great flash game, this sequel topped it off by making the first one look terrible. But one of the problems that I didn't like which I had with the last one was that certain places are near impossible it seems to infect. Regardless its still a great game


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MarioKartFranticMarioKartFrantic

Rated 5 / 5 stars

Am I like the only one who managed to...

Infect madagascar on my first playthough? Seriously though, In my first playthough, I managed to get everywhere except for Greenland, Peru, and Canada. (Yay since I live there!) As was said before, the descriptions of what each symptom does doesn't say how it will affect your virus. I enjoyed this game and would play it again if I could keep my eyes open. So Goodnight!



DraigonDraigon

Rated 3.5 / 5 stars

Nice but...

I have to agree witht he others that some of the roadblocks are a little ridiculous. I don't think there's ever going to be an instance when the entire world will cut off all travel and trade because people are getting the sniffles. Also I've noticed that if you upgrade infections at the same time, some don't seem to take effect. I did all 4 at once and not only did it hardly spread any faster, but none of the water supplies became infected. And as stated before, the islands seem to be impervious to disease.



epulfyepulfy

Rated 2 / 5 stars

Madagascar Sucks

It's so much fun playing a game only to get screwed by Madagascar every time. Also, it seems the winning strategy is essentially the same as the first one (infect at least one person in every country before they close the borders/airports/ports) so I'm not sure how this game is an improvement over that previous one.

But in the end it comes down to dumb luck on whether or not you are successful. That makes for a very frustrating game, especially since you really cannot speed up the game very much.


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rap88rap88

Rated 4 / 5 stars

Great Framework, Needs Polishing

The game was very addictive, but at the same time extremely frustrating. I played it at least ten times, but could never get a really good feel for how certain aspects affected the action of the governments.

First, Madagascar has almost no contact with the rest of the world. I know because I started on the island and waiting for a ship to leave took FOREVER, and in this time period I only saw one ship arrive. That made getting off the island really annoying, but starting anywhere else it was nearly impossible (I assume it is possible since it was the only country I couldn't infect the rest of the time) to get an infection on that island.

Second, the description of the symptoms were so vague I couldn't evaluate how they were going to change the stats of my disease (e.g. The description for "Nausea" only talked about the symptom being more visible, yet it also increased infectivity for some reason.) I think it would help a lot if you were to give numeric values for how each stat would change. Looking at "very visible" vs. "visible" doesn't tell me if the first is twice or ten times as visible.

Third, thank you for putting an option to speed up the game, however, you need to AT LEAST double or triple the highest possible speed the game can run at. After you've infected pretty much the whole world (save Madagascar), there is little to do but sit back and wait. You don't get evolution points at a significant rate anymore (which I think needs to be changed, since billions of people are carrying the bug it should still be able to mutate as it replicates within their bodies) so instead you just sit their and watch the number of people decline while doing noting interesting. All the game play is at the very beginning of the game and then there is a long period where there are no actions to take.

Fourth, If it was more in depth it would be nice. More control over the actions, more statistics to look at to make decisions. It is hard to see the effect something is having if every action is changing multiple things simultaneously. How much of chance does my virus have to infect other people through person-person contact? Are rodents a factor in spreading the disease in Greenland? How much contact do my hosts have with others? What are the chances a host in this country will travel? Will it change if the symptoms are more severe? There are just so many aspects that a player must guess at in this game that it is difficult to formulate an appropriate strategy, while at the same time at the peak of virus spreading, everything happens so fast that it is really hard to keep track of what is going on where. Maybe levels would be a way to break things up so that the player can take in more information and not have to rely significantly on luck for success.

Finally, just a minor note that "Infectiousness" is probably the more proper term than "Infectivity" in the way that it was used in the game.

Great work. I can't wait for the next one!


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