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Pandemic II

rated 4.43 / 5 stars
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Simulation - Other

Credits & Info

Jul 14, 2008 | 4:57 PM EDT
  • Frontpaged July 14, 2008
  • Weekly Users' Choice July 16, 2008
  • Daily Feature July 15, 2008

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Author Comments

Big News: Pandemic 2.5 is in development for iPhones everywhere! Find out more on my site!

Finally after months of development and balancing and testing, Pandemic II is here! I've tried my very best to ensure the game has surpassed the original in every possible way. Now its up to you to evolve your disease, infect mankind and kill them all!

**updated to version 1.16: bug fixes and tweaks based on user reviews**

Online guide and tutorial videos are available from with in the game, and it is HIGHLY recommended you watch the video tutorials.

edit: Thanks to the staff of NEWGROUNDS for the front page!!

Special thanks to the great guys at Crazy Monkey Games for sponsorship. And special thanks to Globex Designs for the music. Developed by Dark Realm Studios.



Rated 3.5 / 5 stars

is alright

I really like this idea but like many others it gets pretty boring and slows right down to practically nothing. I don't know what everyone is kicking up a fuss about madagascar. It doesnt seem so hard to catch em with their pants down. overall its pretty much as the last but i did find it amusing.

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Rated 4.5 / 5 stars

Great Game, but a few flaws...

So, this was an amazing game, and really fun to play. However, there are a few flaws:

- Hospitals close too early. I was messing around, and creating an easy to defeat virus. It was in Canada, and the Hospitals were getting close to defeating it. Canada has closed public transit and schools, so Canada was close to killing it. Then, they closed their hospitals. Idiots. Since they closed their own borders, the only country in this game to die was Canada. Morons.

- Madagascar. I think that's self-explanatory. In one of my games, literally everyone but Madagascar died.

- Countries react to invisible diseases way too quickly. Besides, if the disease didn't cause any harm, why would anyone bother removing it? I realize this is probably due to gameplay reasons, but still...

- Closing Borders is too powerful. Real world example: Mexico-US border. With the exception of islands (Damn Madagascar), closed borders shouldn't be 100% bulletproof, especially since you're dealing with microscopic organisms.

- And one minor gripe: You spelled "Martial Law" differently in two different places.

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Rated 4 / 5 stars


Enjoyed it the first time around but never managed to infect everybody. (Madagascar) The main issue is that much of the game doesn't make sense...
E.G.: Burning bodies when nobody has died.
I figured i had the winning strategy by having no visible symptoms, infecting everybody, and then developing symptoms to kill the world, but whether i had symptoms or not every country ended up taking defensive measures despite my disease being basically invisible. Other than that I enjoyed the concept and execution of the game.

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Rated 5 / 5 stars

awesome game!

Great game but that damn madagascar was a serious pain to infect, but overall it was a great game!


Rated 5 / 5 stars


i thought it was very well done, and extremely addicting =D

(Greenland was retarded though- it had everything open and was doing nothing to stop my disease even though it only had 135 people left. poooor greenland)

great game!