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Pandemic II

rated 4.43 / 5 stars
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Simulation - Other

Credits & Info

Jul 14, 2008 | 4:57 PM EDT
  • Frontpaged July 14, 2008
  • Weekly Users' Choice July 16, 2008
  • Daily Feature July 15, 2008

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Author Comments

Big News: Pandemic 2.5 is in development for iPhones everywhere! Find out more on my site!

Finally after months of development and balancing and testing, Pandemic II is here! I've tried my very best to ensure the game has surpassed the original in every possible way. Now its up to you to evolve your disease, infect mankind and kill them all!

**updated to version 1.16: bug fixes and tweaks based on user reviews**

Online guide and tutorial videos are available from with in the game, and it is HIGHLY recommended you watch the video tutorials.

edit: Thanks to the staff of NEWGROUNDS for the front page!!

Special thanks to the great guys at Crazy Monkey Games for sponsorship. And special thanks to Globex Designs for the music. Developed by Dark Realm Studios.



Rated 4 / 5 stars

Excellent but flawed

What I loved and what could change:

- I enjoyed the more "RPG" esque feel of the game, since not only could I evolve the symptoms and transmission, but environmental and drug resistances as well. Also like the multiple germ "classes"

- Totally dig the way you've broken down the game so that the statistics of your virus are more pleantiful and easier to gague.

- Very cool shift to real time. Could use some faster times for when theres nothing you really can do and are just waiting for them to die.

- The game itself is awesome in concept, but I'm counting this out because the concept hasn't changed from Pandemic I

What could have changed:

- The major gripe, infectivity of the smaller islands: Cuba, Japan and Madagascar are royal pains in the butt, and sometimes your disease is detected WAY to quickly, even for mainland countries. Infectivity needs to be boosted, or reverted back to the Pandemic EoM kind (force infect a country/airports/et cetera)

- Evolution can sometimes lead to a very halting and deceptive end. Even though all three of my "stats" are below say 30%, I've just about maxed out the amount of points I can spend. This is detrimental in the late game if points have been mismanaged, as your virus could theoretically never kill someone.

- Borders are not infallible... what if people cross illegally? Should be the same for water and air travel. Safe, but not completely safe ;)

- In relating to the first change point, I'm assuming air and water travel is random, meaning that some games are pure luck of the draw. This should be changed to add more traffic or make it psuedo random so that planes and boats won't just keep going between two points.

Overall, I love the game but it could use some refinement. This is definitely one of the better games on NG, and it saddens me to see it in a state that seems vaguely not complete.

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Rated 3 / 5 stars

I was disappointed...

I wrote a guide for the first Pandemic and I tried using the same strategy here.Now for all those who might say, "It's a different game!", the guide works on logic.
By lowering down the visibilty to zero and increasing the infectivity, the virus should spread everywhere without being seen. I kinda noticed that the bars weren't really working if you turned off the symptoms. Anyway, I waited patiently to gather resistances and infectivity and midway, I saw that the virus began to spread as usual, but now the countries were finding a virus that had no negative effects or caused deaths. I found it weird that they were burning bodies that I haven't killed and by some strange reason, the entire world wanted to create a vaccine that didn't do anything.

It just doesn't make sense. I liked the concept, music, and deep gameplay, but you can't really have strategy if things are illogical. If things ran like the first Pandemic, maybe infecting Madagascar would be easier.

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Rated 3.5 / 5 stars

Not bad for a sequel

Its nice that a few things have been improved in this series, such as graphics, gameplay features, virus symptoms, methods of infection etc but you could definitely do better with it.

The first Pandemic game and Pandemic EoM were kinda good, but felt a bit repetitive in the way that you edited what viruses did a bit and then clicked to the next day. It also had the problem that some countries were quite hard to infect.

I think that its still quite hard to infect all of the countries, and the game doesn't require you to constantly click "Next day" anymore, as its all done in real time. I like how you improved upon the game in almost every aspect though.


Rated 5 / 5 stars

if this happens

This game has tought me something:
when the world is diseased, move to madagascar

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Rated 5 / 5 stars

God, took me forever to win

A great game though. I did beat it eventually (after hours of having to restart)

A tip: If madagascar shuts the shipyard and its not already infected, start over.