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Pandemic II

rated 4.43 / 5 stars
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Simulation - Other

Credits & Info

Jul 14, 2008 | 4:57 PM EDT
  • Frontpaged July 14, 2008
  • Weekly Users' Choice July 16, 2008
  • Daily Feature July 15, 2008

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Author Comments

Big News: Pandemic 2.5 is in development for iPhones everywhere! Find out more on my site!

Finally after months of development and balancing and testing, Pandemic II is here! I've tried my very best to ensure the game has surpassed the original in every possible way. Now its up to you to evolve your disease, infect mankind and kill them all!

**updated to version 1.16: bug fixes and tweaks based on user reviews**

Online guide and tutorial videos are available from with in the game, and it is HIGHLY recommended you watch the video tutorials.

edit: Thanks to the staff of NEWGROUNDS for the front page!!

Special thanks to the great guys at Crazy Monkey Games for sponsorship. And special thanks to Globex Designs for the music. Developed by Dark Realm Studios.



Rated 5 / 5 stars


So much fun, but for the love of god, put an airport or something in madagascar.

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Rated 5 / 5 stars


I played all the way until nobody was infected


Rated 4 / 5 stars


good game with very hard strategy. i hate that i can never win. eeeerrrrgggg


Rated 5 / 5 stars

pretty nice!

great game!
but make it much more clearly about the map, i didnt figure out i could move the map


Rated 4 / 5 stars

Good Game

The pandemic series has always been fun to play, from the very first game to the one I'm writing a review for now. This game has both good and bad in it.

I loved how time was realistic, having hours that passed in the game, as opposed to hitting the "end turn" button and feeling like your virus went to sleep. I also liked the fact ship yards were added, making two ways for your virus to travel over seas. The three different classes were also nice, as was an easy and hard difficulty. Governments did more than just shut down borders and planes. All of these things enhance the gameplay drastically, making it (in my opinion) better,

However, there are some things I think could use improvement (these are just suggestion, whether you use them or not is up to you.

1. Not every place had an airport or ship yard. As you may of heard several times, Madagascar was really hard to infect. Peru also became difficult, once it shut down it's borders, they stayed clean. Placing airports and shipyards in all the regions would be nice.

2. Many people (including me) wonder just how a disease without any symptoms is able to be detected and make people want to take action. Instead of making an undetectable disease detectable, why not just make it so you have to have at least one symptom at all times? Otherwise, everyone is already sick.

3. A lot of the time, governments will start closing borders and stopping transport when the players disease affect a country that is on the other side of the globe. In my game for instance, why would Peru seal it's borders when china becomes infected? It makes it seem like the game doesn't want you to win. Perhaps government actions should only occur when the disease happens in the country next to it, or when a place planes and boats travel often becomes infected?

These are my only qualms about the game, as everything else I liked. I can tell that this was no small project. I have always enjoyed the pandemic series, and I really hope to see more of it!

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Blips responds:

Thanks for the review. Large well thought out reviews like yours are extremely helpful!