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Credits & Info

Jul 14, 2008 | 4:57 PM EDT
  • Weekly Users' Choice July 16, 2008
  • Daily Feature July 15, 2008

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Author Comments

Big News: Pandemic 2.5 is in development for iPhones everywhere! Find out more on my site!

Finally after months of development and balancing and testing, Pandemic II is here! I've tried my very best to ensure the game has surpassed the original in every possible way. Now its up to you to evolve your disease, infect mankind and kill them all!

**updated to version 1.16: bug fixes and tweaks based on user reviews**

Online guide and tutorial videos are available from with in the game, and it is HIGHLY recommended you watch the video tutorials.

edit: Thanks to the staff of NEWGROUNDS for the front page!!

Special thanks to the great guys at Crazy Monkey Games for sponsorship. And special thanks to Globex Designs for the music. Developed by Dark Realm Studios.



Rated 5 / 5 stars


best one out of all the pandemic games

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Rated 5 / 5 stars


okay so this is a great game, but the A I has some problems. however you make your virus, they start to shut down your borders after like a month, so it's impossible to kill the WHOLE world unless you like start in madagascar.

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Rated 5 / 5 stars


what a funny game!
is very cool KILL the world

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Rated 5 / 5 stars


The best Pandemic game then 1 and Eom. I thought Insanity was funny


Rated 2 / 5 stars

Needs interaction and more specific commands

What I really dislike in Pandemic is the lack of interaction with the player.
First of all just operating from an outside menu isn't so appealing; you feel like your actions are made from a different place than your map world.
Also the gameplay has just too much luck dependancy; if something bad for the players happens, I would love to create a strategy and avoid that occasion. Even if you can actually do something like that (like choosing the climatic zone you would like to infect first) this still feel limited and just too generic.
That's what actually makes Madacascar somewhat unbeatable in Realistic Mode.
Also a strategic game shouldn't have a winning strategy that applies to EVERY SITUATION. It would be great to ideate a winning solution based on the situations that happens in-game and making the player feel the weight of a wrong choice in a massive manner.
That said I actually liked the idea of a all-destroying virus so the rating isn't a total fail considering that strategy isn't my favourite genre ^^

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