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Pandemic II

rated 4.43 / 5 stars
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Simulation - Other

Credits & Info

Jul 14, 2008 | 4:57 PM EDT
  • Frontpaged July 14, 2008
  • Weekly Users' Choice July 16, 2008
  • Daily Feature July 15, 2008

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Author Comments

Big News: Pandemic 2.5 is in development for iPhones everywhere! Find out more on my site!

Finally after months of development and balancing and testing, Pandemic II is here! I've tried my very best to ensure the game has surpassed the original in every possible way. Now its up to you to evolve your disease, infect mankind and kill them all!

**updated to version 1.16: bug fixes and tweaks based on user reviews**

Online guide and tutorial videos are available from with in the game, and it is HIGHLY recommended you watch the video tutorials.

edit: Thanks to the staff of NEWGROUNDS for the front page!!

Special thanks to the great guys at Crazy Monkey Games for sponsorship. And special thanks to Globex Designs for the music. Developed by Dark Realm Studios.



Rated 5 / 5 stars

i killed madagaASCar but i dident kill australia

i killed evry contry except australia omfg


Rated 3.5 / 5 stars

Close the borders later in the game.

Challenging game, but like most reviews say the game is more based on luck than on strategy. The borders close too early, and unless you can get all of the country's infected your pretty much screwed. Good idea, but the game is so hard (for me, at least) that it begins to get "unfun."


Rated 5 / 5 stars


YEAH! I beat the game!!
But I have to say there are many ways of winning... If you have an good strategy there is nevertheless a chance of loosing...

If someone want an tutorial - just PM me and i'll write one.


Rated 4 / 5 stars

Some comments are true...

I enjoy this game very much, but your game depends majorly on luck.


Rated 3 / 5 stars

A good premise, but a rather ineffective product

The thing that bothered me the most about this game is that while it touted being a puzzle/strategy game, in the end it came to light that there's only ONE strategy that you can use to win, and that strategy relies heavily on luck. With a situation like that, it's no wonder I didn't want to give this game a higher review score.

The game itself is a good idea. The idea of making a disease and guiding it along to the destruction of humanity was quite unique and made for interesting gameplay. The problem lies in the fact that almost all of the upgrade-able "stats" of your disease have little to no effect on the actual gameplay, and the only one of the meters that seems to matter is the visibility meter. To demonstrate what I mean, allow me to explain how the game plays out every single time.

First of all you create your disease and choose its type. Now, I've had to play the game quite a few times though, and again the only option that seemed to have a chance at actually winning was the virus, because the others have a slower "stat point" gaining rate - something that will inevitably cripple your disease later on if you do not have the fastest possible point gain. How so? Read on.

The main reason this game is flawed is because of the sudden and inexplicable urge that all countries in the world have to close their borders, airports and docks all at once. This becomes even more ludicrous when your disease has accumulated 0 deaths worldwide, and yet countries are locking themselves down for no other reason than the fact that the disease is infecting lots of people. What makes it even more annoying is if you do what I did and remove all symptoms - people still freak out! Even when the disease cannot be identified at all, countries will still all up and close their gates without the slightest provocation. This of course is pointless and usually only serves to ensure you cannot win the game from that point on.

Of particular note is the infamous Madagascar which apparently has only a single dock and no hospitals, water supply or airports. Unless the player is lucky enough to infect it early on in the game (by luck!), it quickly becomes impenetrable, causing your virus to eventually run out of humans to kill and die out altogether. Another annoying factor is the border closing thing, which apparently allows the countries to ensure that not even a single INSECT crosses the border between countries in places as large as South America! Truly a wonder of science, that.

I played through about 8 times before I managed to win (I got lucky and infected Madagascar). It can't be helped what with the suddenly xenophobic reaction of every country everywhere mid-outbreak! I even tried all sorts of luck-inducing names for my virus - such as legs (spreading all over the world, get it? Haha.), stupidity (that one ALMOST succeeded, but apparently Japan and Madagascar are immune to stupidity), and, ironically, love, which actually DID succeed. So there you go folks, love really does conquer all. Also, it kills everyone, but we like to leave that part out.

The point is that you'll start the game, begin building up your disease, and just as it begins to get a foothold on various countries, BAM! Suddenly the world locks down on you and only if your disease was lucky enough to hit the right countries before the lockdown will you manage to kill all of the humans off. Once the countries have closed their doors though, you can no longer win and may as well quit immediately, unless you have Madagascar and a few others under your control already by that point.

In other words, all of those little points you can spend on different interesting symptoms and stuff are pretty much useless, 'cause the only thing that matters is if your virus can somehow infect a sailor and make its way into some African neighborhood before the world flips out and zip-locks itself away from your reach. For a microscopic organism, it sure is hard to get through human security forces!

Maybe next time make it more about the individual countries and less about sudden quarantine.

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