Pandemic II by Blips



Author & File Information


Submitted: 07/14/2008 | 04:57PM EST

File Info: Game | 4.2 MB | Add Game to Favorites

Genre: Simulation - Other

Current Score: 4.39 / 5.00

34,997 votes | 1,212,610 views

  • Weekly Users' Choice Weekly Users' Choice – 07/16/2008
  • Daily Feature Daily Feature – 07/15/2008

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Author Comments

Finally after months of development and balancing and testing, Pandemic II is here! I've tried my very best to ensure the game has surpassed the original in every possible way. Now its up to you to evolve your disease, infect mankind and kill them all!

**TO CLOSE WINDOWS, CLICK THE "X" IN THE TOP RIGHT**
**updated to version 1.16: bug fixes and tweaks based on user reviews**

Online guide and tutorial videos are available from with in the game, and it is HIGHLY recommended you watch the video tutorials.

edit: Thanks to the staff of NEWGROUNDS for the front page!!

Special thanks to the great guys at Crazy Monkey Games for sponsorship. And special thanks to Globex Designs for the music. Developed by Dark Realm Studios.

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The people have spoken

Average Score: 9.1 / 10

Score: 10
Skyman4000

"a great game"

date: 4 hours ago

stupid island countries!

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Score: 9
missingjack

"Alright"

date: 12 hours ago

I usally don't play puzzles but this is fun.

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Score: 8
secretsheik

"Good, but..."

date: November 23, 2009

There are so many variables that would leave even isolated places like Madagascar open to infection, airports and shipyards be damned. Also, if your disease has NO symptoms, the system overreacted to the disease. Sure, it spread to many people, but how would they know? A random test? No, not sure about that. The setup of the game is good, I like the flow of time and all that. But no airport in Madagascar? Come on. Good game, but it could use a touch up.

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Score: 9
vahndelfire

"hours off fun :)"

date: November 23, 2009

this game is very fun i could play it over and over again :) way to go

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Score: 4
Yoshimitsu31

"This game needs lots of improvement."

date: November 22, 2009

Madagascar has 29 paved airports.

How do you accumulate evolution points? Is it just random?
I just don't think stopping a pandemic as simple as saying "We're going to shut down the airports, seaports and borders"
Parasite should be the most visible, and virus the least.
The environmental resistance thing is pointless, real diseases aren't affected by the environment that easily.
Having to unlock the tiers is annoying.. Why not just add cost to each symptom.
Also the symptoms should be put into two categories, effects and reactions. Diseases don't "cause" you to have a fever, your body reacts to them by generating a fever. An effect of a disease would be something like fatigue or kidney failure.
Airborne should not be selectable unless coughing/sneezing is selected. When diseases are airborne it just means that tiny water droplets containing the disease are coughed/sneezed up, turning to an aerosol type state, infecting things like your hands or stuff you sneeze on.
I think there should be more carrier options like birds, dogs, cats, monkeys, etc...
It would be cool to have cannibalism as a trait also. So you can add shit together like Fever, Nausea, Vomiting, Dementia and then Cannibalism to make a zombie disease. lol

Anyway
I think this game is supposed to be in-depth but it really is not.

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