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Jul 14, 2008 | 12:34 PM EDT

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Author Comments

I've been writing the content of this tutorial for a couple of weeks now, and I thought I'd submit a relatively brief tutorial on the main components of what I've made so far. I hope you enjoy it, and I hope you can follow all of it. Please leave any critisisms you may have, it's all appreciated. Thanks
Oh and I'm also currently working on more content to put into a second tutorial as a sequel to this one. Leave any ideas you have or anything you want to be put in and I'll work on putting it all in!



Rated 5 / 5 stars

Wow. O.o

I just got out of school with a year of pre-calculus and I just wanted to say that your math is brilliant. End of Story.


Rated 5 / 5 stars


I have no hope of understanding the math part but its an amazing tutorial and i suppose you need a thorough understanding of pysics to know about all the calculations but im doing higher (scottish NQ) physics soon so hopefully ill understand it better soon ;p

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Rated 5 / 5 stars

Very good but...

Its for AS2 as usual. =(

Other than that its an awesome tutorial.


Rated 5 / 5 stars

If I read it all....

well it was AMAZING i couldn't have ever read it all but I'm going to say that all the effort you put into this is really cool and the math should not have been critizised bye anyone!

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Rated 4.5 / 5 stars

pretty good !

very well explained but you need to know basic physics and maths
to understand it

xVel = xVel*(-f*cos2%u03B1+e*sin2%u03B1)+yVe l*sin%u03B1*cos%u03B1*(f+e);
yVel = xVel*sin%u03B1*cos%u03B1*(f+e)+yVel*(

this made it bounce of the "block" better i don't know why I just made the f a -f and the e a +e in the first bracket
but afterward it seemed to bounce better (y)

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