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Uploaded
Jul 14, 2008 | 12:34 PM EDT

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Author Comments

I've been writing the content of this tutorial for a couple of weeks now, and I thought I'd submit a relatively brief tutorial on the main components of what I've made so far. I hope you enjoy it, and I hope you can follow all of it. Please leave any critisisms you may have, it's all appreciated. Thanks
Oh and I'm also currently working on more content to put into a second tutorial as a sequel to this one. Leave any ideas you have or anything you want to be put in and I'll work on putting it all in!

Reviews


stylusOsubstancestylusOsubstance

Rated 5 / 5 stars July 16, 2008

Excellent!

Well Done! Exactly the kind of tutorial needed in and worthy of the flash tutorial collection. Would love to see more like this. This flash covers a very good ball bouncing behavior, collision detection, interacting with the ground, and more. The math is fairly advanced and complicated but it is explained thoroughly and can be understood with a little effort from those challenged by math; it's deals with trigonometric functions and differential equations and it explains and makes allowances for some of flash's limitations in dealing with math expressions. Very Good and I would love to see more like this!



kaboogikaboogi

Rated 4.5 / 5 stars July 16, 2008

THANKS!

I am a rookie, i followed ur instructions and i got it!!!
now i have a basketball game! lol



Anti-UAnti-U

Rated 3 / 5 stars July 16, 2008

GAHH!!

i cant take it. there variables, and brackets, and.. OOH THE HORROR!!!

i just skipped it all, i couldnt possible take reading all that math.
the parts i did stick on(the demonstration slides), i found 1 problem, and one.. annoyance: problem; the one where you added the ground. if i moved the mouse fast enough i could get the ball INSIDE the wall, as though it were outside.
annoyance; the ball would only drop, i couldn't ''throw'' it. though im sure that was part of the programing that the ball would only be forced upon by gravity, nothing external except me positioning it.

anyways. looks like you put quite some work into it, so good job :)



CaptinChuCaptinChu

Rated 4.5 / 5 stars July 15, 2008

Just what I needed!

I've been working on a 3D game recently, and I didn't quite know how to handle collisions. But after seeing that margin system that you used, I think that I'll do just fine!


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666maniac666666maniac666

Rated 3.5 / 5 stars July 14, 2008

good

like it, very educational. It would be nice if the next and back buttons were bigger though.


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