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Uploaded
Jul 14, 2008 | 12:34 PM EDT

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Author Comments

I've been writing the content of this tutorial for a couple of weeks now, and I thought I'd submit a relatively brief tutorial on the main components of what I've made so far. I hope you enjoy it, and I hope you can follow all of it. Please leave any critisisms you may have, it's all appreciated. Thanks
Oh and I'm also currently working on more content to put into a second tutorial as a sequel to this one. Leave any ideas you have or anything you want to be put in and I'll work on putting it all in!

Reviews


astickmanforever2astickmanforever2

Rated 3 / 5 stars

cool

it would be cool if you could play the game



killFroggkillFrogg

Rated 4.5 / 5 stars

nice

isn't 100fps a little much, as long as a human being already realizes animation at 25fps?


People find this review helpful!
Lozman2k3k responds:

yeah you could say it's a bit overkill, especially if the machine you're using is a bit older. But really I set it to such a high framerate for fluidity - just making it look really smooth no matter how fast the ball goes. Also it helps cos when you reposition the fall when it hits a surface, a high framerate makes that little jump completely invisible.


iluvASiluvAS

Rated 5 / 5 stars

0.0.............woah...

dude ur one actionscipt/math god... i take additional math at school and u still.. mathified me. btw wats arctan??? i dun think ive learnt abt arc yet? as u can see by teh name I LOVE ACTIONSCRIPT .. but sadly im not that good at it. can ya add me in msn n b my flash tutor =D?


People find this review helpful!
Lozman2k3k responds:

arctan is just the opposite of tan. so if you have x=tan(y), then arctan(x)=y.


simbriansimbrian

Rated 5 / 5 stars

flawless

well, mostly.

I found that the buttons are annoyingly small, but this is probably an invaluable tutorial for any maker of games.

It would also be a cool game if you could play around with gravity and throw in some wind factors as well, trying to get a ball to a goal. My gr. 12 physics teacher told us that air resistance physics were too compelx for high school, no matter how interested I was in it. I'd like to see some of that in a game if anyone has the ability.



GlitchFinderGlitchFinder

Rated 5 / 5 stars

excellent

math is a must need in all aspects of making games because a computer is based on math but the concept of your tutorial was there everything that a new programmer would need for a simple touch and go game was built very well ive got nothing but compliments for u good job