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Intensub

Score:
rated 3.66 / 5 stars
Views:
9,303 Views
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Genre:
Skill - Avoid
Tags:
submarine

Credits & Info

Uploaded
Jul 13, 2008 | 4:22 PM EDT

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Author Comments

You Play as a lone submarine in a harsh and hectic battlefield.
Blast the ships above for Massive Damage!
The longer you charge your missiles, the more points you will get!
Grab the Health powerups to heal your shields.

*Important*
Controls:
Navigate Sub by moving the mouse
PowerUp Surface Missiles by Clicking Down and holding
Launch Surface Missiles by releasing the mouse

Enjoy! :D
If you really like it, please recommend it for the Action Games category.
Much appreciation!
~Alex

Reviews


ricky54326ricky54326

Rated 5 / 5 stars

Great Game

Great game man. There's definitely room for improvement, but you know what, there always is.. and this is a very great game.
I love the fluidity of the Menu, and the difficulty levels are actually as difficult as their names suggest.
Good job, can't wait to see a second! :)



TailsRocksTailsRocks

Rated 5 / 5 stars

sup alex

hi alex its yo best buddy jake, cool game, brutal is HARD!


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frogy123frogy123

Rated 3 / 5 stars

well done

kept me playin will recamend it the only thing bad is the difficulti and of coarse wat imbeurii said anyway accept from those 2 small points it was a good game well done 6/10 3/5


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ImbeuriiImbeurii

Rated 5 / 5 stars

Nice

The only thing missing is a possible explosion when your sub gets struck with a bomb.


People find this review helpful!
Elementrat responds:

Well the bombs themselves explode.... And when the ship dies it crumples up. :)


J-macRaeJ-macRae

Rated 3.5 / 5 stars

I liked it. Great time-waster.

This is the first flash I've seen use Rose at Nightfall that doesn't suck. In fact it does the track justice. Nice and fast-paced, and most importantly, fun. But why do I have to charge the missile halfway to even fire it? That's irritating. I know there should definitely be measures against missile spam because then the game becomes too easy, but if you have to force a half-charge, indicate this in the charge meter so I know when it's ok to fire, otherwise I waste a click and potentially get hit.


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Elementrat responds:

That's a really good point. I'll either address that in an update or add that in the sequel. Thanks!