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Uploaded
Jul 12, 2008 | 10:59 AM EDT

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Author Comments

Update: Changed font and background for better visibility

While i was developing my rpg engine i noticed no tutorial was on the internet on how do make a real inventory system, excluding the ones that just move the object to the coordinates of the square but then that is not a invetory system.

Some Action Script knowledge required.
Vote fairly.

Reviews


DannyDaNinjaDannyDaNinja

Rated 5 / 5 stars October 9, 2011

Really useful!

Thanks for sharing, 5/5!



MichaelJMichaelJ

Rated 5 / 5 stars April 5, 2011

Thanks!

Thanks a BUNCH for making this! You're a life saver!



ShadowWhoWalksShadowWhoWalks

Rated 4 / 5 stars October 6, 2010

I've always wanted an AS2 example about arrays

thanks for clearing it up
now I can finally build an inventory system that makes sense!



GeoplexGeoplex

Rated 4.5 / 5 stars December 28, 2008

good, but...

Im trying to create an inventory for over 35 different items... and this is gonna take so bloody long. Ive heard there are other ways, like using scripts to add the moveiclip or something.
Idk... nice tutorial anyways.
9/10
5/5

-xXSnowBladeXx



houranghourang

Rated 3 / 5 stars November 24, 2008

can be neater

nice tutorial. it would be much easier to use frame labels instead. so instead of gotoAndStop(1); it would be gotoAndStop("sword"); then you store the names in the inventory array and your inventory filling code would just be:

for(var i=1;i<=20;i++){
_root.inventory["slot" + i].gotoAndStop(invArray[i]);
}

each slot would be labeled slot1, slot2 and so on. 20 would be the number of slots.


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