AS2:Inventory Tutorial


Date Submitted

07/12/2008 | 10:59AM EST

File Information

Game | 518.5 KB

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Current Score

3.04 / 5.00

292 votes | 803 views

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Everyone Suitable For All Audiences
AS2:Inventory Tutorial
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Author Comments

Update: Changed font and background for better visibility

While i was developing my rpg engine i noticed no tutorial was on the internet on how do make a real inventory system, excluding the ones that just move the object to the coordinates of the square but then that is not a invetory system.

Some Action Script knowledge required.
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Average Score: 5.8 / 10

Score: 6
hourang

"can be neater"

date: November 24, 2008

nice tutorial. it would be much easier to use frame labels instead. so instead of gotoAndStop(1); it would be gotoAndStop("sword"); then you store the names in the inventory array and your inventory filling code would just be:

for(var i=1;i<=20;i++){
_root.inventory["slot" + i].gotoAndStop(invArray[i]);
}

each slot would be labeled slot1, slot2 and so on. 20 would be the number of slots.

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Score: 6
PurdueShadow

"Useful"

date: July 12, 2008

A little limited, but useful for those learning to do flash games

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Score: 0
ghostfire10

"too long"

date: July 12, 2008

i couldnt finnish to the end

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Score: 8
LordOfKetchup

"Neat"

date: July 12, 2008

I really enjoyed this, although some of it was confusing. Maybe a more thorough explanation of some of the codes would be nice but I still look forward to more tutorials from you. 5'd

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Score: 6
thenewbies

"Get it for AS3"

date: July 12, 2008

The text is hard to read, and the background makes it even harder, but it's okay.
2/5

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