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by: Electronika
Submitted: 07/12/2008 | 10:59AM EST
File Info: Game | 518.5 KB | Add Game to Favorites
Current Score: 3.16 / 5.00
305 votes | 1,574 views
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Blam this piece of crap!
This makes poop look good.
Nothing too new or interesting.
Not bad. In fact… I like it!
This Flash is crunk, fo' shizzle!
Woot!!! All my 5 R belong to this!
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Update: Changed font and background for better visibility
While i was developing my rpg engine i noticed no tutorial was on the internet on how do make a real inventory system, excluding the ones that just move the object to the coordinates of the square but then that is not a invetory system.
Some Action Script knowledge required. Vote fairly.
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Spread the word about: AS2:Inventory Tutorial
Average Score: 6.6 / 10
"good, but..."
Im trying to create an inventory for over 35 different items... and this is gonna take so bloody long. Ive heard there are other ways, like using scripts to add the moveiclip or something. Idk... nice tutorial anyways. 9/10 5/5
-xXSnowBladeXx
"can be neater"
nice tutorial. it would be much easier to use frame labels instead. so instead of gotoAndStop(1); it would be gotoAndStop("sword"); then you store the names in the inventory array and your inventory filling code would just be:
for(var i=1;i<=20;i++){ _root.inventory["slot" + i].gotoAndStop(invArray[i]); }
each slot would be labeled slot1, slot2 and so on. 20 would be the number of slots.
"Useful"
A little limited, but useful for those learning to do flash games
"Neat"
I really enjoyed this, although some of it was confusing. Maybe a more thorough explanation of some of the codes would be nice but I still look forward to more tutorials from you. 5'd
"Get it for AS3"
The text is hard to read, and the background makes it even harder, but it's okay. 2/5