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by: Electronika
07/12/2008 | 10:59AM EST
Game | 518.5 KB
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3.04 / 5.00
292 votes | 803 views
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Blam this piece of crap!
This makes poop look good.
Nothing too new or interesting.
Not bad. In fact… I like it!
This Flash is crunk, fo' shizzle!
Woot!!! All my 5 R belong to this!
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Update: Changed font and background for better visibility
While i was developing my rpg engine i noticed no tutorial was on the internet on how do make a real inventory system, excluding the ones that just move the object to the coordinates of the square but then that is not a invetory system.
Some Action Script knowledge required. Vote fairly.
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Average Score: 5.8 / 10
"can be neater"
nice tutorial. it would be much easier to use frame labels instead. so instead of gotoAndStop(1); it would be gotoAndStop("sword"); then you store the names in the inventory array and your inventory filling code would just be:
for(var i=1;i<=20;i++){ _root.inventory["slot" + i].gotoAndStop(invArray[i]); }
each slot would be labeled slot1, slot2 and so on. 20 would be the number of slots.
"Useful"
A little limited, but useful for those learning to do flash games
"too long"
i couldnt finnish to the end
"Neat"
I really enjoyed this, although some of it was confusing. Maybe a more thorough explanation of some of the codes would be nice but I still look forward to more tutorials from you. 5'd
"Get it for AS3"
The text is hard to read, and the background makes it even harder, but it's okay. 2/5