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Credits & Info

Jul 1, 2008 | 1:38 PM EDT
  • Daily 4th Place July 2, 2008

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Author Comments

Coding by Longanimals, Artwork by robotJAM
Take control of the last starship and defeat endless rounds of alien bad guys, helped out by your co pilot annie.
Arrows or WASD to move, use the mouse to aim, hold down to fire, or use autofire by pressing 'p' and then using the option.



Rated 4.5 / 5 stars October 29, 2008

Wow suprisingly addicive

Very fun. I like that instead of having some brain-dead co-pilot she actually assists you by shooting some of the things that come after you. This Kind of reminds me of Geometry Wars but it's very different. Overall suprisingly fun. You get a 9.

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Rated 4.5 / 5 stars October 1, 2008

Die aliens

ITs a good Game, but sometimes for some reason the ship wont start to move. and the enemy shipe just start to appear right beside you in an insant causing instant collision and damage. hope you fic this

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Rated 5 / 5 stars September 11, 2008


This game rocks and i got first place today yahhhhhhhhhhhhhhhhhhh



Rated 0 / 5 stars August 5, 2008

it good

if you like asteroids then you liked this other then that you should not play this


Rated 3 / 5 stars August 4, 2008

very smooth!

The control was very smooth; though as a physicist I have to say that you're neglecting inertia... once you accelerate in a direction, you would continue to move in that direction until acted upon by an outside force. In plain empty space, there is no friction or anything else to slow you down. (Except asteroids, I guess!) But it's your liberty to have the physics be whatever you want; again, it was very smooth, and it would be a bigger control challenge to be more realistic.

Some complaints:
About a third of the time I wasn't quite sure what the lady co-pilot was saying, so her voice could have been clearer.

When starting waves, having stuff appear right in front of you and getting run into that way isn't fun. (Stuff should come from off-screen at all times, unless you have cloaking/teleporting units.) In addition, it might be nice to have a bigger field of view.

Something about your game's graphics just quite didn't mesh together. Half the stuff (ships, asteroids, the background) tried to look "realistic," and the other half (bullets, the meteors), looked very stylized. I'm a big fan of stylized, so I really liked the way the weapon upgrades looked.

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LongAnimals responds:

Thanks for your comments.
I didn't neglect inertia - I just had lots of complaints from people who were unable to play it when it had intertia, so I gracefully removed it :-)