Aliens Must Die by LongAnimals



Author & File Information


Submitted: 07/01/2008 | 01:38PM EST

File Info: Game | 2 MB | Add Game to Favorites

Genre: Action - Shooter - Multidirectional

Current Score: 3.66 / 5.00

3,740 votes | 164,630 views

  • Daily 4th Place Daily 4th Place – 07/02/2008

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Author Comments

Coding by Longanimals, Artwork by robotJAM
Take control of the last starship and defeat endless rounds of alien bad guys, helped out by your co pilot annie.
Arrows or WASD to move, use the mouse to aim, hold down to fire, or use autofire by pressing 'p' and then using the option.

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The people have spoken

Average Score: 7.2 / 10

Score: 10
CrimsonCharcoal

"Really fun game"

date: October 24, 2009

It's so addicting.

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Score: 10
ekim99

"make a sequel"

by: ekim99
date: August 7, 2009

call it all aliens must die and most inportantly add medals

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Score: 10
Alixaurelien

"Nice Game !"

date: May 17, 2009

The game is nice,sweet : Good graphisms,good attacks.

Really, it's a superb game.It's nice.Continue !

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Score: 6
Neophyte-Ronin

"Average"

date: March 7, 2009

This could be a bit better.

Virtue (Replayability)

There are long stretches where you simply hold the gun down and weave around the "Waves" like nothing is there. Sometimes, the Enemy Waves appear right on top of your craft while moving, leaving little time to react and causing unfair deaths. People tend to shy from shooters due to this notorious trait.

The time between Waves is ill-determined; it is centered on the kill count, not a timed event. If some "Waves" were timed, then the player can learn the "New Enemy" patterns better by witnessing it for a brief period before the next wave; a "survival of the new enemy type" wave, essentially. If a tricky opponent is taken down too quickly in a blast of firepower, later encounters might prove to be too much because the player couldn't memorize the patterns. That is another good source of frustration.

The handling is still smooth, and the game is paced better than most games. It has Arcade written all over it, although the Health gauge and one Life formula is a step outside the norm.

Material

The play is simple: score as much as you can before dying. Since the aliens are endless, there doesn't seem to be much purpose in sticking around after uploading the game once or twice.

I understand the gun power-up and invincibility shield, but I never once saw a Craft Repair/Health pick-up anywhere. You'd think a survival-oriented game would forgive a couple of early mistakes.

Aesthetics

I like robotJAM's handling of the artwork and effects. One thing about shooters is that they have to make endless swarms of creepers utterly wonderful to look at. Also, it is easy to distinguish the ships and their artillery, making for better reaction times even for beginners.

I am no fan of the vapid sound effects or pseudo-erotic female voice overs, however. They fail to produce tension or serve to direct attention or warn players about what is happening. Much of this is due to lack of diversity and of practically everything sounding muffled. Seriously... this one pretty much tore the whole experience down. I know sound doesn't travel in space, but that's where we have to be creative--what else would be heard by a pilot firing at countless enemy vessels... like, in his or her cockpit?

Escapism?

Not for long, it's not. I suppose some people might grow attached to this, but it's not an innovator or a solid example of greatness. It's okay, and it certainly can be better. Fortunately, it is better than a few of the shooters around here, so don't feel horrible. Keep out the bad stuff, and keep up the good work, that's all.

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Score: 9
Stiletto01

"Yar har har!"

date: March 3, 2009

I was shootin'! Tootin' n' exterminatin' those rascals 'n 'dem 'roids!

Kept me quite entertained for a couple of hours! Even retried getting an higher score a few times! ^_^

My opinion (yess... its mine! You can't have it! :p):

- I found the gameplay shaweet! The general ship movement is sooo slick and responsive to the keys that dodging the asteroids, ships, laser balls, missiles and those meteorites came natural!

- Having a co-pilot which gives helpful tips and aids you in combat was awesome.

- I found the ship art itself cute aha... *shrug* :p

- The special effects from most things that pop up on the screen (i.e. power-ups, the ship's laser cannons, projectiles, etc.) were lovely, very colorful and well made, even though I found a few details a bit too... mm... how to put it, misplaced.

- Its quite addictive due to its non-stop action, I mean, you do have a few seconds to have a break, then its frenetic pewpewpew and dodging all over the place again!

Personal suggestions (highly subjective! :p):

- I would love to see a shop which you can access to buy ship upgrades which would change the physical shape of the craft itself at your own taste with the available parts (which you unlock every 5 levels when the shop is available to visit).

- Perhaps making the flash screen area a bit wider where you move around, I know it scrolls when you approach the edges and its more than enough, though I enjoy having plenty of room to dance around.

- Afterburners boost for the engines would be lovely if you ever decide to enlarge the playable screen area.

- More agile and faster enemies on a harder dificulty to offer more challenge to whom has masochist aspirations or is just plain stubborn. xD

To sum it, very lovely, yes indeed!

Kudos to you both who created it!

Peace.

March 4, 2009

Author's Response:

Thank you!

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