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Paccoland

Score:
rated 3.52 / 5 stars
Views:
45,859 Views
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Genre:
Skill - Collect
Tags:
avoid
arcade
pacman
pacco

Credits & Info

Uploaded
Jun 29, 2008 | 8:17 AM EDT

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Author Comments

Guide the Pacco through various addictive arcade levels filled with different monsters. Collect coins, open doors, use wormholes, slide on conveyers and eat pills to morph into a monster eating berserk!
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CONTROLS:
Use your mouse to set the direction and hold down the mouse button to charge power, release to fly!
!!!Tap the button to brake if you're flying to fast!!!
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Tips: It's better to charge the power and let the monsters come instead of hitting the mouse button fastly. You also can charge power while you are flying!
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We tested every single level umpteen times to ensure a fair but also challenging and diversified gameplay,

Have Fun!

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edit: new version without that dead GameJacket :)

Reviews


ErichoEricho

Rated 4 / 5 stars

I thought the animation in this was just subpar. Apart from that, it was a good game. I'm glad you could get Pac-Man like features. It was also nice to see you gradually damage the blocks. I guess the little things just made it. It's nice to have so much mobility.

I really lost it at the level with the arrows. There must be something with the switch I can do. I appreciate the music. It has a nice tone to it. I'm glad it's at least somewhat popular.



Demonic7Demonic7

Rated 0 / 5 stars

fuck lvl 2



HxcGoddessOfGoreHxcGoddessOfGore

Rated 4 / 5 stars

Cool

I like this game.


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WTeen8WTeen8

Rated 2.5 / 5 stars

server fail

I'll give a real review when the servers work


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whileworking responds:

it works now :)


BezmanBezman

Rated 3 / 5 stars

Why finite lives?

I got to Paranoia before I lost my final life. I lost a couple there, a shitload on the level that introduced conveyor belts and one on 'push it'.

The introduction to conveyor belts felt unfair and though I got past paranoia on my 2nd attempt, it was only because of the non-existent path-finding - I managed to get the ghost trapped on the left.

'careful' was a fun level though - an change of pace and ingenious use of the elements.

Ultimately though, I felt like restarting the game was a real grind - replaying earlier levels was never a fun component of games for any but the most agonistic of players and it should be left in the last century.

Given the slightly random feel of some elements - such as the mentioned introduction to conveyors and the

Give us infinite lives (with a detriment to our score) and we'd be able to see all your levels and have more fun doing it.
I played it a 3rd time and got to 'contortionist', but for me the joy of overcoming each level was enough - having finit lives seemed like an irrelevant hindrance.


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