Score: 6
"Why finite lives?"
date: July 30, 2008
I got to Paranoia before I lost my final life. I lost a couple there, a shitload on the level that introduced conveyor belts and one on 'push it'.
The introduction to conveyor belts felt unfair and though I got past paranoia on my 2nd attempt, it was only because of the non-existent path-finding - I managed to get the ghost trapped on the left.
'careful' was a fun level though - an change of pace and ingenious use of the elements.
Ultimately though, I felt like restarting the game was a real grind - replaying earlier levels was never a fun component of games for any but the most agonistic of players and it should be left in the last century.
Given the slightly random feel of some elements - such as the mentioned introduction to conveyors and the
Give us infinite lives (with a detriment to our score) and we'd be able to see all your levels and have more fun doing it.
I played it a 3rd time and got to 'contortionist', but for me the joy of overcoming each level was enough - having finit lives seemed like an irrelevant hindrance.