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Jun 26, 2008 | 10:35 PM EDT

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Author Comments

THIS IS A DEMO, The whole game should be out no later than May 2009
Fear Unlimited Arena should be out in the next week or 2

Please be merciful and warey of any glitches.
Report them and Help Make the Full Game Kick Ass

I too this game back to its devil may cry roots and hopefully it will be for the better.
Encons back to his old style and the games tweaked.
There are 3 modes of play, Id recommend wussy or slayer mode though. Death sentence is called that for a reason!!!!.

glitch 1 - if one of the spinning lizard enemies gets caught try restarting. Im working on fixing that now.
Glitch 2 - If The music skips in room 1 , try restarting, Im working on fixing that now!

Controls

Q = Taunt
W = Examine/pickup/opendoor
A = evasive action
S = gun action
D = sword action
F = Power Up
Z = switch guns
X = switch swords

Arrow keys = move/aim

CTRL = pause/unpause

Reviews


DaigiDaigi

Rated 5 / 5 stars September 4, 2008

it was good!

i really enjoy the moving through dungeon doors theme in this one, although it felt like he was sliding over the floor when i kept doing the spinning slash with the second weapon. 10 out of 10 with or without the glitches.



KintradaKintrada

Rated 5 / 5 stars September 1, 2008

Waiting for the finished product will be hard

really enjoyed the demo, i noticed the lizard one but music didnt skip for me, however the basic on teh ground sword attack SFX usually made no sound for me and when it did it was off que.

also the graphic didnt seem to show the regular (sword) helldrive except when i was attacking, although that may be intentional iunno

aside from those and the lizard thing you knew about i saw no other glitches

im also very happy that the enemies seem more...active then before

there is one thing id like to see, id like to be able to change hte direction i face (and therefor attack) in mid air, maybe not reverse my movements direction, but i would like to be able to turn around, ESPECIALLY when i airhike

finally one guy earlier mentioned the foreward movement with slashes, while that irritates me too, i think its needed, makes the game more difficult and doesnt let you sit there slashing without moving all day


Dizimz responds:

yeah i adjusted and fixed pretty uch everything you mentioned cept for the slash combo physics.

Like you said, if i rigge4d it in the way they want it makes holding the combo waaaaay too easy.

Its too bad this game requires such alot of attention from me cause i just dont usually have the time i would need to focus on getting one thing done.

In other words, like the last issue, this one will be a while in the making cause frankly, i need to work , and work on other games to make ends meat. being able to focus constantly on fear unlimited aty all times is unfortunetaly a luxury that neither nemesis or I have


ErnestoGodErnestoGod

Rated 5 / 5 stars September 1, 2008

awesome!

i can't wait to play Fear Unlimited Issues #2 complete!!! :D



solodksolodk

Rated 5 / 5 stars August 16, 2008

nice

that is big



darkvoiddarkvoid

Rated 4 / 5 stars July 22, 2008

well

dude love the other two fear unlimiteds and cant wait for this one but can i make a suggestion i mean it kicks major ass man dont get me wrong but he dont need to be moving when he is slashing because that gets his ass kicked alot so can ya make it to where he dont move as much when attacking because its almost like he was ice skating on the floor but other than than minor little thing it kicks ass cant wait for the full thing to come out