Score: 7
"It wasn't bad"
date: July 13, 2008
This game was definitely enough to keep me entertained for a little while, but then it started hurting my eyes a bit. It was fairly well made and it was a good concept, but I just had a problem with the simplicity.
I understand your game wasn't meant to become really big and ellaborate or anything, which is fine because it was still a decent game, but my problem is always the little things. You can always have your flash get a high score by improving the actual look of the preloader, menu, menu buttons, and credits. You did something cool by having your past reviews float by about the game, which was fairly original looking to me, but it was all off of a white based screen. You need to get a better looking preloader and change up the look of your buttons.
When I say it's too simple I mean that white is always the base background for everything. It just isn't all that acceptable when it comes to making quality flashes nowadays.
You may be asking yourself why I'm pinpointing the little things instead of your game? Because the littlest parts of your flash are what people will notice the most when it comes to voting. You had a fairly good style of a flash game, but once you improve everything based around it, you have yourself an overall way better score. Good idea for a game, and I'm looking forward to another one sometime in the near future. Good luck!
\Review Request Club/
July 16, 2008
Author's Response:
I understand picking the little things, together they can make a big difference. The NG preloaders are far better than my own so I will keep using them until I start making my own dynamic. The answers to the questions will be different for each answer will have a different one. There will be a sunburst effect applied to the background. By changing the look of the buttons, what do you mean?
Thanks for the review, mwmike.