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Button Finder 2

Author

Mike Keating (mwmike)

Contact | Site | Add Artist to Favorites

Audio

Lou Anne Cavin (Buy!)

Date Submitted

06/20/2008 | 01:06PM EST

File Information

Game | 3.9 MB

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Current Score

3.22 / 5.00

Score Rank: #44,156
Popularity Rank: #101,641

306 votes | 925 views

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Ages 13+ Mild Text
Button Finder 2
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Author Comments

The second installment of the button finder series. Much harder than the first. Find a button in a picture game with 45 levels. As with the first the sound is from www.flashkit.com. The site for the game which includes a guide to the first few levels is here:www.freewebs.com/but tonfinder without the space, or take the in-game link, Thanks and sorry for late upload, I had problems with the icon and getting the site ready!
If you liked this please watch the first one.

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The people have spoken

Average Score: 6.6 / 10

Score: 6
Coop83

"Still not a fan..."

by: Coop83
date: July 13, 2008

I still thaink that you can so much better with other games or even an animation series of your own.

There is little proof of your animating skills here to be perfectly honest - you've put some crudely drawn imagery in to keep various people happy, but I would suggest that you spent more time getting the fine details right and producing something overall more fulfilling.

Some of the buttons were so easy to find, because you screwed up the colour or the dot, while others were a very good challenge. Spend time making it a good challenge and the game is a better rounded out level of difficulty.

[Review Request Club]

July 18, 2008

Author's Response:

Thanks, I will upload a few of them and othe rs with sound in a compilation. The next will be easier until halfway through.
Thanks.

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Score: 7
AnalPenguinFarming

"It wasn't bad"

date: July 13, 2008

This game was definitely enough to keep me entertained for a little while, but then it started hurting my eyes a bit. It was fairly well made and it was a good concept, but I just had a problem with the simplicity.

I understand your game wasn't meant to become really big and ellaborate or anything, which is fine because it was still a decent game, but my problem is always the little things. You can always have your flash get a high score by improving the actual look of the preloader, menu, menu buttons, and credits. You did something cool by having your past reviews float by about the game, which was fairly original looking to me, but it was all off of a white based screen. You need to get a better looking preloader and change up the look of your buttons.

When I say it's too simple I mean that white is always the base background for everything. It just isn't all that acceptable when it comes to making quality flashes nowadays.

You may be asking yourself why I'm pinpointing the little things instead of your game? Because the littlest parts of your flash are what people will notice the most when it comes to voting. You had a fairly good style of a flash game, but once you improve everything based around it, you have yourself an overall way better score. Good idea for a game, and I'm looking forward to another one sometime in the near future. Good luck!

\Review Request Club/

July 16, 2008

Author's Response:

I understand picking the little things, together they can make a big difference. The NG preloaders are far better than my own so I will keep using them until I start making my own dynamic. The answers to the questions will be different for each answer will have a different one. There will be a sunburst effect applied to the background. By changing the look of the buttons, what do you mean?
Thanks for the review, mwmike.

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Score: 9
17RoguErik17

"Fun, improved since the first one!"

date: July 11, 2008

I've played this game the day u sbmitted it, but i've jus gotten to reviewing it. and I know a secret.
U can find every button by jus pressing tab.=D

July 12, 2008

Author's Response:

I fixed that bug before I submitted!

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Score: 7
TheBellmaker

"Great concept."

date: July 10, 2008

I'm such a noob. I can't pass level 2 on easy :(. But don't worry I won't hold that against you. The main menu looks pretty well structured. The music fitted perfectly with everything else. In addition, the concept of this game was original (I haven't see one like it yet). Good job

Suggestions: Maybe you could make the buttons stand out a tad bit more? for people like me :).

=Review Request Club=

July 12, 2008

Author's Response:

I will make the buttons stand out quite a lot more.

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Score: 6
Little-Rena

"Not Bad"

date: July 10, 2008

There are many things about this that you could improve on though, I mean to start with though, it can be quite a hard game at parts, not hard to work out how to play but hard to find, though you might want the button to stand out a little to give a chance, I don't mean make it obvious but just to stand out a little more, on easy mode anyway. The pictures used where pretty good too, so no problems with that and the music was okay.

One thing I'm not to keen on is the overall layout of the whole thing, the menu just looks really basic and thrown together, no real structure to it. Try to add a nice background to the menu and some plesent looking buttons, just so they look nicer, I mean that would really help, not just plain white with badly colour buttons, no offence, lol.

The idea of diffrent levels of difficulty is good but maybe some other modes too, like a timed mode or something, just to give someone a little more to do. I don't know about everyone else, but if I can't do something, I get bored and just close, adding a timed mode means they have to work it out in that time and try again if they can't do it.

2/5

<3

= Review Request Club =

July 12, 2008

Author's Response:

Thanks! This has helped a lot. I agree with the menu. If my brother didn't get me to put in then it would've had another blank background. I have considered adding a time mode and if I get a script for it before the next one then I will. I might just add a clock so people can time themselves.

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