***READ THE CONTROLS BELOW, THE CONTROLS IN THE PRELOADER ARE INCORRECT (how the hell did I miss this on my last export at school???***
I started this engine soon after finishing up the MindShock Fighting Engine, but like that I could only work on it at school since I don't have CS3 at home.
Here's what I got done until school ended.
The engine has the movement done for this point, movement between cover done, visuals for taking and leaving cover done, the gun mechanics and recoil, background distance illusion, among other things.
The graphics are basic, I was hoping to be able to draw them up at home but I have MX 2004...really need to go about getting CS3...
anyways, the project file for this is up for grabs if you want to create something from it, drop me a pm for it. There is no AI coded already, unlike MindShock, I didn't have enough time before school ended, identifying what is and what isn't cover is a pain in the ass for AI...
Enjoy it, I guess, it's as raw as it gets but like I said, pm me for a copy, it has ALOT of potential.
This works on the AWSD control scheme
A and D to move left and right
S to duck down behind cover, check the effect on the background. NOTE: Blindfiring kills accuracy
W to leave cover, your accuracy will recover fastest standing
click to fire, click and hold to reload, don't release until you fire again