Score: 2
"Why Mega Man?"
date: June 11, 2008
This game has a few problems.
First, we seem to have merged Mega Man with a typical "dodge everything with no weapon" platformer. Why did you need to use Mega Man? It could've been a simple stick figure and you would get less complaints.
Second is that there's no beginning and no end. It feels like it's not finished. It just...gives it a weird feel to it.
Third, the graphics. Don't get me wrong: I have nothing against 16-bit graphics, and I have nothing against paint-drawn graphics. I DO have a problem with a combination. It just looks strange.
And fourth, it's too easy. It's just a simple memorization game. You might not even NEED to memorize anything. there's only 2 enemies, 3 cliffs to fall off. The water part just makes it tedious. And on top of all that, it's short. A memorization game that's short is just plain easy.