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Jun 1, 2008 | 2:26 PM EDT
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Author Comments

"In 2008, the largest particle accelerator ever created, the LHC at CERN's particle physics lab in Switzerland, was activated for the first time. The research obtained from this experiment has revolutionized the way we think about science. Un-answered questions that have puzzled man since the dawn of humanity are finally being answered. Are there extra dimensions? What is dark matter? Is time travel possible? Epsilon Experimental Sciences Research Facility aims to discover the potential of this whole new world of science, and you have been appointed as the primary test participant."

Going with what seems to be the current trend, I've made my version of a portal game. The challenges are based around solving tasks using various fictional technologies discovered as the result of the LHC experiment, primarily wormhole manipulation. Other methods include gravity shift, time reversal, and general cognitive dexterity.

I started this a while back and planned on coinciding it with the release of Valve's Portal, which coincidentally was around the same time CERN was planning to activate the particle accelerator. Unfortunately Epsilon still wasn't ready by the time Portal came out and the LHC still hasn't been switched on, so I decided to leave it until now.

Thanks to Geier Arnold for the original soundtrack, and for tirelessly helping out in the beta testing process.

NOTE: If you are experiencing problems with lag while freezing the ball, try turning off the ghost rooms by pressing G.



Rated 2 / 5 stars

What could i see? Not Much

I dont know if this is common with anyone else but for the most part, i could not see most of the text on the screen. The color scheme was pretty much white on white, You need more contrast in colors to make everything more visable.


Rated 1.5 / 5 stars

Wheres the game?

This is just a portal rip off I do in fact own the game and have beaten it so i can tell you every part of it and this is just the same idea.. Next time try something fresh you shine in other aspects just not the game idea..


Rated 1.5 / 5 stars


Ehh its alright but it gets to boring afte a while and it does not take alot of thought to figure out how to do these puzzles its just.... eh


Rated 1.5 / 5 stars

it was ok

erm this was a weird game what the hell did it hell did it have to do with the intro lol like it will help with the discovery of time travel lol what a load of crap but back to the game erm yh i thought ot was good but so unbelievably boring because of the repitition if it does help with science they should only do one level cos theyre all the same really =(


Rated 1.5 / 5 stars

Much too easy

On paper, this game looks great - all the features are rock solid puzzle game pieces, some of which are downright unique. Presentation is astounding.

Problem is, just because you have made a great puzzle game engine doesn't mean you've made a good puzzle game - where are the puzzles? Not a single one of the puzzles in this game required me to think for longer than 20 seconds. There was one room I had to retry ten times only because the paths the ball was taking were thin enough the ball would occasionally bounce off of the wall straight backward and get stuck (probably a result of my pausing/unpausing too much, but still, when execution is more difficult than knowing how to solve the puzzle, there's a bit of a problem)

Again, the flash itself is awesome - I suggest you hook up with someone else who has proven himself as a puzzle maker and see if he can make something truly great out of this.

Oh, and the time reversal thing didn't really pan out all that well in my opinion... there were only two levels where picking the right time to reverse was actually interesting; everywhere else it was "grab as many orbs as you can, then reverse and repeat with impunity." Maybe if you had a display of how many time reversals (or how much time in seconds you can reverse total) per level you could do more with it...