MK2: kustom fatalities

rated 4.05 / 5 stars
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Credits & Info

May 28, 2008 | 12:47 AM EDT

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Author Comments

EDIT: I apologize, this fuckers frame rate is supposed to be running at 16 FPS, I dont know why its running and what seems like 12 FPS, my master copy got messed up somehow and I cant fix the issue. Once again I apologize, this is really disappointed to watch in this format.

Way back when in 1993 MK2 hit the arcades. As a die hard fan I always wondered why only one character in the game had 3 fatalities.

Being a little OCD I made up my own 3rd fatalities for the characters, and now after all this time finally got around to animating them. Being that Shang Tsung was the only character to have 3 fatalities in the game, hes the only character who doesnt have one in this 94 second animation.

The animation here uses no MK sprites, I know folks love their MK flashes with MK sprites, but I didnt want to follow the crowd.

Bosses and secret characters each have one fatality, and I opted to create fatalities around the existing games sprite library. Just my OCD trying to create somethign that at the very least could seem authentic to the game I suppose.

Each fatality's name is listed at the bottom of the screen, there are 16 total and this is in 'supreme demonstration' format. its only 94 seconds so time flies fast. For the 'insane detail crowd', I didnt opt to animate every characters win pose, they just do their fatality, stop in place, and move onto the next fatality. That animation didnt seem neccesary, and would have just added another 6 seconds of animation that we all could live without.



Rated 5 / 5 stars


Oh man now I wanna go and play some MK god this is good. Great job! 5 for 5 and 10 Stars!

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Rated 5 / 5 stars

Really Good

I was a little scared at first, because I thought there were going to be sprites in this movie. But I was pleasantly surprised. All of these fatalities look like they could have come straight out of Mortal Kombat. Too bad Acclaim's not to take your advice anymore.

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johnathan-wrathborne responds:

Actually if anything It was the MK development team that was in charge of the amount of finishers and stuff in the game.

I always thougth that Baraka's shredder move would have been an obvious choice for a fatality, when back when i was 13.


Rated 2.5 / 5 stars


I think the animation looks good and the characters illustrations are cool. But was not funny or even too original. I think you fell in love with the "body blowing into pieces" concept, because you repeated it just too much. I prefer animations that give me something: a laugh, a thought, a feeling...

johnathan-wrathborne responds:

Well, I limited myself to the sprite library and did end up abusing the 'body ba-boomage' a little more than I wanted too, bu tat least I didnt 'MK3' this animation.


Rated 4 / 5 stars

Good animation and sound, but lacking something...

While I really liked your take on many of the fatalities, I feel that you probably could have been more creative with some of them. Yes, the animation was solid and smooth and nothing was wrong in the sound department, but it really could have done with some memorable fatalities, much like the originals.

Good job overall though, I enjoyed watching this a lot! =D

8/10 & 4/5

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