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rated 3.65 / 5 stars
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Credits & Info

May 21, 2008 | 11:38 AM EDT
  • Daily 4th Place May 22, 2008

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Author Comments

Post-Apocalyptic-Robot-Ga me: save the last city on earth from the post apocalyptic robots!

PARG was developed just for fun at Portland Studios over the course of about 1 week. It's certainly not fully developed but we've been wanting to develop a game for some time, and this is our first stab at it. We had a blast creating it, and we hope you enjoy!

Game Artwork by Justin Gerard. Game Programming by Mark Johnson. Site Artwork/Design by Cory Godbey and Matt Mantooth. Music by Ben Kammer. Robot Concepts by Cory Godbey, Justin Gerard, Hallie Gillett, and Zach Franzen.



Rated 5 / 5 stars

i once played t2 the arcade game and this is much better. a bit rusty but it could use improvement such as team mates and maybe a defense system. perhaps multiple missions where you have to defend it from the air.


Rated 5 / 5 stars

it was fun.

ident die at all in the game.


Rated 3 / 5 stars

Great art, but gameplay needs help

First and foremost, the effort put into the artwork was great. If it were just for the visuals, it would be a 9/10. However, the gameplay was not as enjoyable as the presentation promised.

First off, as SterlingRon mentioned, even if you try to dodge, enemy fire hones towards you; this sort of defeats the purpose of moving left or right, since the attacks can still hit you. If you have a lot of enemies to deal with, you'll end up under a lot of enemy fire, so you're doomed to lose--if you duck, the enemies will breach; if you stand up and shoot, you'll be shot up and you'll die.

Also, it would be nice to understand better what happened when the robots became really close. Besides, if they could jump over the barricade, why would they walk so slowly towards you?


Rated 3.5 / 5 stars


Nice idea for the post-apocalyptic universe, but the gameplay is repetetive making it boring after a while.


Rated 2 / 5 stars

not so good

i dont like the is no new in it all the same