Author & File Information


Submitted: 05/15/2008 | 01:43PM EST

File Info: Game | 4.5 MB | Add Game to Favorites

Current Score: 3.89 / 5.00

379 votes | 2,820 views

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Author Comments

Two brothers engage in mortal combat. Interactivity is simple: WHEN THE ACTION FREEZES, JUST CLICK THE BUTTON THAT COMES UP. Only downside to this: hit all the buttons and you'll miss all the death scenes I spent so long on...
Enjoy!

update:
Thanks so much to everyone who reviewed (except supremasterofchaos cos, really, his review was shit XD), this was actually my final major project for my college course, and you've all helped me out alot with writing my evaluation. I was actually really split on whether to call this a movie or a game... it was intended as an interactive cut scene, which some of you picked up on, but because of interactivity I went with 'game/interactive' in the end. And yes, I will be making a sequel, just not soon.

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The people have spoken

Average Score: 8.2 / 10

Score: 10
bryce568

"nice on everything"

date: May 16, 2008

great storyline awsome.

August 9, 2009

Author's Response:

Thank you very much! :)

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Score: 8
panhan454

"Epic"

date: May 15, 2008

Great animation really liked continue the serious. One final touch would be to get real people to voice the characters

May 29, 2008

Author's Response:

the massive extra effort and considerable file size increase are the reasons I only recorded a few laughs (yes, that was my insane laughter) rather than voicing everything, although I'll bear the suggestion in mind for the next chapter

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Score: 10
Dry-Ice

"Excellent"

date: May 15, 2008

Brilliant from start to finish, 10/10.

Only thing I can say is, you need to expand on your sound effects a little bit.

Other then that, perfect.

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Score: 8
albinoboy51

"pretty good"

date: May 15, 2008

you could make an epic story out of that. more of an interactive movie than a game though

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Score: 7
TyPhus-OutBreak

"Pretty good"

date: May 15, 2008

I liked it. graphics need to be refined alil bit, but im sure you'll improve with the next one. I liked the second chance options, for the next id like to recommend multiple actions/spells. What if next one u allow the player to choose what level/transformation hes at and have reacting consequences? just an idea. cant wait to play the next

May 16, 2008

Author's Response:

Cheers, good ideas. Trouble is more choices = much more work to do on the timeline. If I have a choice of transformation, that'll probably result in too many split paths and therefore would take far too long; however I like the idea of multiple actions/spells, that's more feasible :)

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