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Uploaded
May 15, 2008 | 12:07 AM EDT
  • Weekly Users' Choice May 21, 2008
  • Daily Feature May 16, 2008

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Author Comments

Arrows or WASD to move, space bar to lift crates and use your time pod. Each level contains a puzzle that must be solved by interacting with past versions of yourself. The game records your movements. When you use the Time Pod to travel back to the beginning of the level, you see a past version of yourself doing exactly what you did before entering the pod. You can create as many copies of yourself as you need to solve the puzzle, but be careful not to change the past too much. If you interfere with a past self's ability to return to the Time Pod, you cause a PARADOX!

Reviews


Mace86Mace86

Rated 5 / 5 stars

WOW... OMG... GREAT!!!

I love it soooo much it's like portals in a way solving puzzles in an unconventional way so much fun and i love running around with a bunch of my past selfs I LOVE THIS GAME what a great idea.

If you play one flash game this year play this one WOW this is what NG is for.
5/5 10/10



4AM4AM

Rated 4.5 / 5 stars

Awesome!

I am certainly posting the link to this to all my friends. This is a really neat concept for a game, I'm suprised it hasn't been done before! Very cool!



SwimmnMikeSwimmnMike

Rated 5 / 5 stars

innovative

amazingly creative and addicting. congrats on the great idea. there are a few glitches in the game like holding space bar as you approach the door tends to create paradoxes for the character wont make it to the door next time. but those few glitches are almost invisible with the depth of this game



megaepiclulzmegaepiclulz

Rated 5 / 5 stars

Fantastic!!

Was awesome dude, I loved it :P!
Very smooth gameplay, and a fairly different presentation/idea from what I usually see, great job ^-^.



DragonDreamsDragonDreams

Rated 4.5 / 5 stars

Heh

I remember seeing this game on Kongregate; me and my friends had quite a bit of fun playing it for awhile. Some of the paradoxes are weird though, like how one will trigger if a box is even slightly moved and put back. Understandable though, since the programming for paradoxes is, I expect, already rather hard.