Chronotron by Scarybug



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Helge Krabye (Buy!)


Submitted: 05/15/2008 | 12:07AM EST

File Info: Game | 1.6 MB | Add Game to Favorites

Current Score: 4.33 / 5.00

9,563 votes | 196,508 views

  • Weekly Users' Choice Weekly Users' Choice – 05/21/2008
  • Daily Feature Daily Feature – 05/16/2008

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Author Comments

Arrows or WASD to move, space bar to lift crates and use your time pod. Each level contains a puzzle that must be solved by interacting with past versions of yourself. The game records your movements. When you use the Time Pod to travel back to the beginning of the level, you see a past version of yourself doing exactly what you did before entering the pod. You can create as many copies of yourself as you need to solve the puzzle, but be careful not to change the past too much. If you interfere with a past self's ability to return to the Time Pod, you cause a PARADOX!

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Average Score: 9.4 / 10

Score: 10
smurfmeat

"It's great."

date: July 3, 2009

The only thing you could complain about is that it takes patience but it's addicting enough for it to not matter.

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Score: 10
Bloodrainx

":3 xD"

date: June 19, 2009

JoeMorrisNG Made me Lol

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Score: 7
JoeMorrisNG

"Very addictive and puzzling, but..."

date: June 13, 2009

When the 'PARADOX' message comes up, it really scares the hell out of me. It just makes me jump. Because of that, I stopped playing right after Level 6.

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Score: 8
stinky472

"Brilliant Concept"

date: June 10, 2009

This game has truly innovative gameplay where you make copies of yourself to solve puzzles that cannot be solved single-handedly. However, I felt that the execution didn't take full advantage of the genius idea behind it.

Despite being an excellent game already, it does become unnecessarily tedious. Often I found myself standing on buttons merely waiting for 20 seconds, hoping I gave myself (and/or my additional copies) sufficient time to perform the necessary tasks. A button to hold down to speed up the game (make the time tick faster) would have helped tremendously in doing away with a lot of the of the monotonous, boring aspects of the game. Waiting and doing nothing should never be a fundamental aspect of any game if you ask me.

Another thing that is particularly frustrating is the way that the copies are drawn. They are displayed exactly the same as the active player with the exception that the active player has a green arrow over him. In most cases, this is okay, but for some levels it's necessary to match the actions of the copies exactly, and then what should be simple becomes a nightmarish task of trying to discern your player from your copies. It is very annoying to try to jump on the exact same fading platform as all of your copies (a few pixels too far left or right and you've ruined the puzzle) when you can't distinguish your player from the copies. Drawing the copies differently (ex: slightly translucent like ghosts) or at least fixing the z-ordering so that the active player is always drawn frontmost would have helped a lot.

I had to resort to a walkthrough for one puzzle only, and it wasn't because I didn't figure it out. In fact, I had already figured it out, I just couldn't believe that the game was expecting me to freeze time exactly at the right moment while a crate was falling (this was not so bad) and then jump on top of it when there was a ledge in my way blocking the jump (this was terrible). That's not challenging, it's just goofy and requires awkward controlling and luck to make such a goofy jump.

Finally, without interfering at all (just standing still at the door), I noticed that my copies would sometimes get their actions off by a bit. For example, even a simple recording where I jumped on a crate and picked it up would replay as my copy jumping on a crate and not picking it up. That was truly annoying and I would attribute about 10% to 15% of my restarts because of such inaccuracies.

Regardless of these problems, this is a truly original and interesting puzzle game, and with some slight improvements here and there, it could be one that stands the test of time as a truly original and groundbreaking gaming concept.

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Score: 10
Archee

"Sweet"

by: Archee
date: June 10, 2009

Love the paradox great game it was very hard i think you did a great job all my 5's are belong to you

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