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Credits & Info

May 14, 2008 | 4:35 PM EDT
  • Daily 2nd Place May 15, 2008
  • Weekly 5th Place May 21, 2008

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  • Reemus
    Reemus Reemus has several journeys!

Author Comments

9/19/2013: Announcing “THE BALLADS OF REEMUS 2” KICKSTARTER campaign! I'm going to flesh out (get it?!) the Death Slug storyline with new puzzles, voice acting, and shiny graphics for Reemus's beerbelly. I've already posted a prototype if you want to check it out!

Support it here:

Well here it is, my second attempt at a point and click game. I decided to try my hand at the fantasy genre. There are two endings and different variants on how to get to the final screen. Enjoy!

Click around to solve the puzzles.
Click Reemus for a relevant action.
Click Liam for information on the level.

**UPDATE** Ok, since I'm a man of the people here are the following fixes...
-Added scene selection to the end
-Liam now speaks up on his own to reset level 2
-Made the timing on the bridge level easier
-Fixed numerous noted glitches
-Added the all powerful mute button for those that hate my musical taste

Once again thanks to everyone for playing and all the feedback. If you find any more bugs just let me know! Thanks to NG for the front page love!! I now begin work on a new game...

For those interested in the music of Mitch Bowden, visit his myspace owden

or check out his band, Don Vail.

OFFICIAL WALKTHROUGH: ologuewalkthrough.html



Rated 5 / 5 stars


This game is a real piece of work. Truly polished in every aspect!


Rated 5 / 5 stars

Wowwy wow wow

I can't even explain how fantastic your games are. Just so good. There is absolutly nothing to improve.


Rated 5 / 5 stars




Rated 5 / 5 stars

he you khemeher

you talk vverrrrrrry much


Rated 2 / 5 stars

This game give me a headache.

Before I review this, I will admit right up front I'm not a lover of point-and-click games. Sorry...I find them limiting & frustrating, because my solutions often don't conform to the author's view of what could happen. So that either makes me a creative thinker, or just plain weird. Or both.

First...the musical score, while well written, adds something incredibly trippy & hypnotic to the game. It reminds me of an instrumental piece that Pink Floyd might have done if they had gone through a phase where they used steel guitars. I feel like I was slipped a roofie listening to this music. This alone may be the reason it's hard to figure out the puzzles.

Second...the puzzles themselves can I put this? Extremely trippy and bizarre is probably the most polite way to describe them. I'm sorry...but it's not exactly an intuitive process to figure out how to use the room that artificially adjusts the seasons to make fruit ripen & burst so that giant tongues will lick them & somehow form a bridge. I never did figure out how to use the exploding pees from the pee pod cannon to allow Reemus to make a dive into a teacup full of nectar.

No...I'm not exaggerating. That's pretty much verbatim how the first couple of puzzles work. I thought that I was a pretty imaginitive guy, but this game is way, way far out there beyond my wildest dreams in terms of unusual settings & odd puzzles.

This game will mess with your head. Alot. It challenges how you view reality and requires you to be a very imaginitive & adaptive thinker to reason your way through the unreasonable.

Some people will doubtless love this game very much - and I can see how it will appeal to some. But to those whose gaming tastes trend more to zombies, chainsaws, accruing xp's, and logical/tactical thinking, I would give the Reemus games a wide berth.

On the plus side: Reemus has possibly the most epic mullet in the history of modern civilization. game summary: Extremely trippy, extremly strange, and hypnotically addictive. I give it a 4 because it was, quite frankly, way too weird for me to wrap my brain around & really think my way through.