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May 12, 2008 | 2:23 AM EDT
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Author Comments

The zombie horde are unrelenting, insatiable. The only chance to survive is to make it to Union City in 40 days, before the evacuations end.

Move from town to town collecting all you can carry and defend yourself through the night.



Rated 3 / 5 stars

It's a decent game, but the problems break it, in my opinion.

I hate to be a broken record, but my complaints are the same as so many others. I'll still air them out here.

First, your allies are almost worthless, almost. At my apex, I had three survivors fighting with me. I must have been lucky, because one was actually fighting most of the time. The other two though, not so much. They, as others have stated, fired only in the lane in front of them. This made them essentially useless. Give them a half decent gun and they act like moneys without a clue what to do. Helps a little when zombies bunch up in the little corner they were in, but that was a rare event.

Searching. Unlike others, I understand why searching for supplies, survivors, and weapons is random. Do you really expect to walk into a supermarket after a post-apocalyptic event and find it filled with food? Or a sporting goods store filled with guns and bows? No. It's going to hit and miss what you're going to find. That being said, for the time limit give, I found it difficult to find the supplies and weapons needed to move on.

Weapons. Several complaints on my experience come from the weapons. First, I find it a bit bull that you can't give your allies whatever weapon you have on hand, but only guns. Take the bow for instance, even limiting it to ranged weapons, you'd still think that your allies would be able to wield the bow, which was a great anti-dog weapon, but not much more. Instead if you want to arm them with anything better than their cheap default pistol, you have to give up your preferred weapon and fight with something else.

Second, reload times. I understand, different weapons take longer or shorter to reload, but some of them are just pitiful. Take the M4A1 for example. I've been to Parris Island with my former JROTC unit. While there we were able to mess around on the digital range. The only difference between those M4s and the ones our guys use over seas is that the ones I used fired beams of light. I kid you not, I probably could have reloaded two magazines in the time it takes him to reload one. And that is with me having never fired one before. Why is he like "lets whip this thing out as fast as possible" when producing the magazine, then "Let's put this in as slow as humanity can make it, wouldn't want to miss the hole after all" when actually loading it into the gun? When you have a veritable army of zombies on you, you'll want to reload as quick as possible.

Third, the quality of weapons. Explain to me how a shotgun blast to the head, at point blank range, doesn't kill even the dogs in a single hit? How does a zombie survive a .45 magnum round to the head? How does an arrow to the brain not drop them? I can understand "kill zones" where hitting them with certain weapons does more or less damage in certain spots, but come on, when I blast a zombie in the head with a shotgun, I expect them do drop, not keep on destroying my already feeble barrier. Which leads me to my last point.

Barriers. I understand, when you move, you might not have the time to set up a proper fortification before your enemies come, but this game is ridiculous about it. I start off on the easiest level with a barrier that has 80 points on it. By the second to last city, I have a barrier with 50 points and more zombies, especially runners, on the screen than I can shake a stick at. If I'm given eight, ten hours to search for supplies or rebuild my barrier, why can't I also choose to spend some of that time strengthening my fort? I understand the need to make the game more challenging as time goes on, but give me a break, when I can't even fight the first wave off in the city with three other guys, something's wrong here. The sharp increase in the number of zombies is enough of a challenge. Also, pray tell me, how can the zombies, lacking any form of ranged weaponry, kill your men behind the barrier while it's still standing? That's what did me in in the end.

Overall, the flaws are just too much with this game. I can give it a 3/5 for quality, but no more.

People find this review helpful!


Rated 3 / 5 stars

Needs fixing

Fun game, but I can't get very far because dogs always end up in the lower corner where I can't hit them. So I sit there desperately trying to shoot them while they chip away at my barricade.


Rated 3 / 5 stars

I normally don't have a problem with hard games

BUT THIS SUX!!!! Dude, your grenades are FAILLLLL!!!!!!!!!!!!!!!! This game can use a tone down in the difficulty apartment, not to mention that it doesn't help that the bullets fail half the time.


Rated 3 / 5 stars


I like the first one better. Difficulty seems to be ramped up in the beginning and only gets harder. First one's difficulty got more and more difficult from the beginning to end. This one... well lets say the endign of the first is a cakewalk.


Rated 3 / 5 stars

Great game but do you have in mind the idea of givng your allies weapons that you dont use because all they have are pistols.