Be a Supporter!

Credits & Info

Uploaded
May 12, 2008 | 2:23 AM EDT
  • Weekly Users' Choice May 14, 2008
  • Daily Feature May 13, 2008

If you liked this, check these out!


Plenty more like this here!


Author Comments

The zombie horde are unrelenting, insatiable. The only chance to survive is to make it to Union City in 40 days, before the evacuations end.

Move from town to town collecting all you can carry and defend yourself through the night.

Reviews


Maim1004Maim1004

Rated 4 / 5 stars

Top Notch...But

Some Weapons seem too weak, as noted in reviews below me. And some zombies seem overpowered, IE soldiers with machetes that kill two survivors at once, sending all the others running away in fear.

Other than that, it was a very good game.



dabacondabacon

Rated 5 / 5 stars

nice!

the intro was cool (scared the hell out of me)..
i also liked the go to new maps, survivors can equip weapons, zombie can kill a survivor haha..
loved the first, loved the second..
hope to see last stand 3 hehe

cant write good review, cant think clearly right now, must play last stand 2... >:]



TheDoombringer22TheDoombringer22

Rated 4 / 5 stars

Great game.

But, once you reach Union City it's over? I mean that's all you have to do? Just get there? I was hoping to fight a gigantic horde. Or you could have made the travel there longer. But still good game.



Jim18Jim18

Rated 5 / 5 stars

goin in my top 4 as #1

this was even better than the first one. i like how you have to find the guns in houses and how you can search in houses. Also the fact that you have an obective and destination to get to within 40days.graphics were great too. also sound effects were awsome, movement was great not laggy in you hav a fast computer, and easy controls which in fact i loved. i hope you make more games like these.



LumiasLumias

Rated 5 / 5 stars

Damage types

It's a great game, only complaint I have is how useless certain weapons were.

The best in my opinion was the Compund bow. It seems to do more damage based on how quickly the target was moving.

So runner's would be taken out quick, while a slow mover might take up to six shots if they're a fat zombie. But it's reload speed is quick so it didn't matter. Also having an ally equiped with a low damage high rate of gun in one of the middle two spots seems to weaken most of the slow movers enough for me to take them out in a shot or two.

Hmm, one other complaint now that I think about it, In the lowest corner of the screen if a zombie runs up to the gate, the lowest spoted ally won't fire at that spot despite it being almost directly in front of him.