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The zombie horde are unrelenting, insatiable. The only chance to survive is to make it to Union City in 40 days, before the evacuations end.
Move from town to town collecting all you can carry and defend yourself through the night.
A truly fantastic game. There are some issues, however, that make gameplay much less enjoyable. I'm not sure if these are unresolved bugs or simply design decisions, but two things in particular bother me. The first is the "Retry" mechanism. Any survivors or traps lost stay lost, making the "retry" much harder than the original attempt. The other issue is the fact that survivor health does not refill at the beginning of each round. This is likely a gameplay decision to make the survivors more valuable, but I find it quite irritating when one of my party dies three seconds into the round, especially when they have a better weapon than the others. The second point does not influence my rating, it's just a thought.
Sadly a bad game because you can't even aim at the ground too shoot dogs or like the shotgun is just trash and you should make a better random generation spawn for zombies because i got 1 round there were only runners and that was impossible too win because it is just too hard and you can't srsly think that u have any chance so how about making it 3d so you can actually line up at shot and not try too be lucky with hitting
Great sequel to the original, good aesthetics, the changing backgrounds based upon what town you were in is a nice welcome, and the interface for finding things feels significantly more open than the first one. Didn't run into any glitches unlike the first one. Some slow-down here and there, but nothing that would ruin the experience or anything.
In my opinion, this game feels a bit easier than the first one-which isn't a bad thing. The difficulty definitely picks up as the nights progress, but it doesn't feel like the game is hitting me with too much to handle in the beginning. You really start to feel the manpower backing you up as you find more and more survivors and hook them up with weapons, but you also feel the increasing barrage of various zombies that keep you on your toes as well. This is a good balance. ^_^)b
I personally enjoyed the game, the only thing about it that nicks me is that (unless this was a glitch) you can't equip the supporting survivors with the bow and arrow, or the grenades. I eventually ended up forgetting about those weapons when they probably would have been useful.
Having options in regards to where I can travel to is also a nice edition, the world feels significantly more expanded upon in comparison to the first game while maintaining the dark, gritty, -you-could-die tone it sets at the beginning.
Overall, good game. Enjoyable, good for wasting time away on the laptop, and it challenges you without going overboard or hitting you with too much in the beginning.
Sequel to the classic, this game lives up to its predecessor.
The retry should at least preserve the last weapons, survivors and traps, like before the player start the corresponding night. It's not really a retry when you lost all your assets you were used when you attempting to retry after got killed on the night you lost. Example at a night I lost, I was used all my traps, when I retry that night, all the traps was gone, it makes that night more difficult and obviously nonsense, because when I had that traps I still get killed, how do I survive when I got nothing? Worse if my partners died and then I retried alone, it's just a bullshit. The essence of retry is to give player another chance with same handicap or even easier so they can pass that level, not the other way around. I don't mean any offend but I had to say this because I like the series so if you make the next one, consider my advice.
That issue is the only thing I do not put 5 stars. The rest is very nice.
I would like to say that this is harder than the first part, yet more sensible.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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