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The zombie horde are unrelenting, insatiable. The only chance to survive is to make it to Union City in 40 days, before the evacuations end.
Move from town to town collecting all you can carry and defend yourself through the night.
Missed the deadline again!
That's a really great sequiel with a lot of various options for a gamer. I suppose, that 40 days isn't enogh for player to investigate... and i has to rush to next city/town when i have enough supplies. Maybe, it would be more interesting to play if the time to travel between towns is reduced.
Yeah, by the way, it runs to fast on the Flash Player 10 pre-release in high quality :) Suppose, the game was written to run comfortably on the slow 9th player - it would be great if you add an option to slowdown the gameplay for 10th player a bit (not manual, with player detection - it would be great!)
Thanks for the great game and full-time office killer :)
Missed the deadline.. again :(
I really enjoyed playing it, and it was challenging, but... 1. Why can zombies hurt survivors through barricades? And 2. Whsy do the Grenades suck so much? Makes me sad :(
AWESOME when i saw the Last Stand 2 i was hoping it wasnt a prank... then i was was WOW AWESOME OMFG YES when it was the actual game!!
I see that you've added ALOT of realism into the game, which puts it into a class of its own, tho i wish the reload, like the 1st one, was sped up. the graphics, perfect, could not get better... well could be 3d but hey lol, sounds, brilliant, new added thing, like killable survivors (when a zombie has a weapon and it swipes at the blockade, if the weapon hits a survivor... they die... GOD I HATE FAT RUNNING PEOPLE WITH MACHETES), when they run away after ur blockade gets down to 1 lmao... its all for added realism, and by god does it add an entire new dimension to the already brilliant game.
the 2nd one is alot better, not saying the 1st is bad, it is still dam good, its again, all the added items, u can give ur weapons to allys, set traps, which come in veeery handy, tho is hard to time right.
i cant wait till number 3!!!! things id like to see are faster reload times, more explosives (=D) and KEEP UP THE FANTASTIC WORK
by the way everyone, just take the link to Armourgames, cant get the rpg and an area... tho idk which. and freaky ending =S
You genius, you've done it again! This is quite fantastic. You managed to make it a little tougher, vis a vis the lower barricade health, tougher zombies, less ammo and reload time for the chainsaw, wihtout making the game impossible, congratulations on the exceelent balance. My only qualm with it was that when you explore buildings, aside from little icons of dollars or guns, there is no way to know what buildings are best to search. Thinking outside the box by searching buildings with longer search times yielded similar, unpredictable and often negative results. For example, in Aspenwood, I avoided searching the 5 hour a piece farmhouses (5 hours, surely they house great riches? Not here I realised), and I instead searched the two houses and sherrif's office south of the store, which netted both of the neew guns available. It just seemed that there was not way to prioritise your searches effectively. Otherwise, absolutely brilliant, a class sequel.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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