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May 5, 2008 | 5:28 PM EDT
  • Daily 5th Place May 6, 2008

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Author Comments

Warning: This game is not for the faint of heart. It's quite difficult, and contains a small ammount of blood/people getting skewered on spikes/arrows. So no complaints if you're not made of the right stuff.

Take on this spike jumping, wall scaling, bow toting action platformer with just a peppering of stealth to it. Reprise the role of one of my earliar characters, Lucy to find out what happened after the Sleepless Knight series.

Can you escape the Island Fortress?



Rated 3 / 5 stars July 28, 2008

This chick's a hemophiliac

Seriously, it's funny til you get annoyed.


Rated 5 / 5 stars July 19, 2008

cool, its a girl =D

man i tottally liked it, it inspired me to draw again!


Rated 5 / 5 stars July 1, 2008


I thought that Sleepless Knight 2 was going to be the final game in the Sleepless Knight series. But it seems this game has proved me wrong!

Although I did not FULLY play it, I still enjoyed it nontheless. I hope that I see more games to the Sleepless Knight series.

Definitely a 10/10. :)


Rated 3 / 5 stars June 22, 2008

= (

Really could be improved in so many ways like Assassin's Creed, but Assassins Creed was alot better


Rated 2 / 5 stars June 6, 2008

This was a major disappointment.

SK2 is still my favorite Flash game of all time, so I had really high hopes for this. I don't think that going with Lucy's storyline was a good idea if you were going to go a completely different way. The animation was a solid attempt to make it look realistic (this is based on Assassin's Creed, I can tell), but it just didn't work, especially when you see the cartoonish style of the previous two games, which were incredibly more enjoyable than this.

The bow wasn't a bad choice for a weapon, but it was poorly executed. You find yourself getting killed too easily while you figure out how to operate the thing. The fact that you die after hitting spikes ONCE makes the already shoddy controls all the more annoying, flying in to spikes when you didn't mean to and losing all of your progress for that one area.

The music was a good choice and fit in well with the game, but that's as much as I can say in regards to audio. Whenever Lucy picked up a coin, the ridiculously childish sound just detracts from any seriousness this game tries to employ.

I am still looking forward to another SK or even another SA, but I hope that if you do end up making the latter, you make it as enjoyable as SK2 was. You're my favorite game maker on Newgrounds (for more than SK and SK2, trust me), and I know that you can do it.

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